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How does cs handle player jumping, landing and moving


  
 
 
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AnimalMonster
Senior Member
Join Date: May 2020
Old 09-24-2021 , 13:29   Re: How does cs handle player jumping, landing and moving
Reply With Quote #4

Quote:
Originally Posted by HamletEagle View Post
Your question is very broad, try to ask something more focused.

If you want to know how to make an entity jump, you have to give it some velocity on the Z axis. Then, gravity will slow it down eventually and it will land back on the ground.
I know but i was thinking on something more efficient, not just the jump, if you run into a wall or jump while moving into a wall the x and y velocity gets affected and i want the stafes to also be possible.

Quote:
Originally Posted by DJEarthQuake View Post
Actively search. Bhop abilities plugin is worth expanding your knowledge.
I know about those but didn't look too much since i already know what to do and how to do here, the only thing i need to know is how cs actually performs the jump, how it reacts to landing (since you get slowed down after you land and that's why, i wanted to know this too) and how cs calculates the direction the player is going to.

Last edited by AnimalMonster; 09-24-2021 at 14:07.
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