works now. thanks! however,
- Removed damage type restrictions. All damage will now cause blood splatter including melee weapons.
All seems to mean literally all
damage will trigger blood splatter, including:
- fall damage
- molotov burn and pipebomb damage (on survivors),
- incap health decay and
- temporary health (every 5hp for some reason).
not sure if intentional, but i guess some might appreciate it. personally i find it odd/annoying for some of these events to trigger blood splatter + sounds, but that's just me.