Quote:
Originally Posted by yuusuke
HLDS doesn't have sv_cmdrate function, so server can't limit cl_cmdrate from clients.
The easiest way to prevent a client who is using fps_max 100.5+ is to check fps_override 1.
Client can't have fps=100.5+ on its display without fps_override 1.
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If one needs to kick on intent; here's the precursor approach. The spoiler has both styles.
https://forums.alliedmods.net/showpo...64&postcount=3
The no nonsense tell player where they stand on connect, kick now at the door. Otherwise later uncouthly on performance after they are already settled in. Both styles can be tested individually or simultaneously and clearly precursor is more efficient.
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