Quote:
Originally Posted by Natsheh
Are you setting the entity maxs and mins?
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Yes
Quote:
Originally Posted by Natsheh
What do you mean whilst in the wall, explain?
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I want to allow players to place the entity in walls and keep it's solidity.
Edit: I created the entity using info_target instead of func_wall and now seems to work right.
But, it's origin gets upwards if it touch a wall it seems. Video:
https://vimeo.com/591807069
P.S.: I am dropping the entity every frame using EngFunc_DropToFloor right after using shift_entity_position()
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