From now on, constructing StudioHdr variables will be with model path and not with entities.
This has been changed because with the old method only entities derived from CBaseAnimating was able to get the StudioHdr variable.
For convenience, a stock function was added: "GetEntityStudioHdr()".
This works with all entities. (This takes the entity model and constructs a StudioHdr with it)
Currently only CS:GO signature are present in the gamedata file (Win & Linux but only Linux was tested).
If you want to use this include in other games please contact me via discord (if you are willing to test)!