Quote:
Originally Posted by Bugsy
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No, I meant that my opponent's damage is 100 and I do 100 damage to him, but the plugin mistypes 70 (I solved this problem myself)
And that if possible show the text of the message in next round freeze time
And show the damage we get from the enemy
For example, when a player's damage is 60 and I kill him, it is shown in the chat that I have taken 60 damage from him (Even if I had taken 400 damages from him)
(Note that the following may occur):
-The opponent's damage in the first round is 100
-I do 10 damage to him and his damage becomes 90
-Then my teammate deals 20 damage to him and his damage becomes 70
-In the end I kill him
Now in my chat it should say 80 (because I got 10 damage in the first round and 70 damage when I killed him.
Does the plugin calculate like this or it is possible?
And another problem
When someone drops a bomb and is damaged by a bomb, he sees himself as an attacker in the chat.