1. I didn't consider the scenario where someone could hurt someone before round start. I personally still consider it as damage issued in the round.
2. clamp() would only make sense if you want to enforce damage within a range (eg. 50-100). I do not need a lower boundary for damage since all damage counts, we just want to limit the max. Please provide your argument for using clamp().
3. My goal is to only call get_user_health() on alive players, and only call it once per alive player per round. I updated the code
here to avoid redundant calls.
4. I added max() to limit the damage to 100 since you requested it
here:
Quote:
Yes, sometimes it is more than 100, which I want to be a maximum of 100.
And that sometimes it is not displayed correctly
For example, I do 100 damage and the plugin writes 80
thank you
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