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[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]


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Mystik Spiral
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Old 02-24-2021 , 22:59   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #151

Quote:
Originally Posted by Proaxel View Post
A colleague of mine is running a custom campaigns only server. He's got only custom campaigns showing up in the vote menu, but if no one votes for anything the server switches to official campaigns when the current one is finished.

Is there a way to change the default campaign if no one votes? Would it be a good idea to just delete all vanilla maps out of the server files?
There are probably a few ways to have ACS only cycle through custom maps, but I think the way I would choose is to manually modify the <game_server>/left4dead2/addons/sourcemod/configs/missioncycle.coop.txt file and just remove all of the L4D2CXX entries.
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Joker499
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Join Date: Apr 2021
Old 04-26-2021 , 10:32   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #152

How do I stop the message from spamming every minutes?
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Joker499
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Old 04-26-2021 , 14:21   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #153

The game crashed after changing map! (No mercy to Dark Carnival)

Why?
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in2002
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Location: Taiwan
Old 04-30-2021 , 11:43   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #154

Can't recognize this map
Freddy Fazbear's Pizzeria
https://steamcommunity.com/sharedfil.../?id=361216976
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Proaxel
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Join Date: Oct 2014
Old 05-20-2021 , 00:54   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #155

I found a problem with some custom maps where the level is technically a finale, with a rescue vehicle and end credits and everything, but ACS does not see it this way, thus it doesn't display a campaign vote and doesn't change the level when the end credits are reached. An example where this happens is Tank Challenge

Is there a way to force the plugin to treat the current map as if it's a finale, and thus have it show the map vote and change to said vote winner when the end of the campaign is triggered?
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Lux
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Join Date: Jan 2015
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Old 05-20-2021 , 02:46   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #156

Quote:
Originally Posted by Proaxel View Post
I found a problem with some custom maps where the level is technically a finale, with a rescue vehicle and end credits and everything, but ACS does not see it this way, thus it doesn't display a campaign vote and doesn't change the level when the end credits are reached. An example where this happens is Tank Challenge

Is there a way to force the plugin to treat the current map as if it's a finale, and thus have it show the map vote and change to said vote winner when the end of the campaign is triggered?
This commit allows that
https://github.com/rikka0w0/l4d2_mis...e635d20f4987b6
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ajaixal11
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Join Date: Jan 2020
Old 05-27-2021 , 23:32   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #157

I have problem when in custom map when reach to the finale but acs didnt change to another map when in credits didnt change again idk why pls help anyone
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FragRot
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Join Date: Mar 2018
Old 05-29-2021 , 23:52   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #158

How do i change the command "!chmap" to "!votemap"?

Last edited by FragRot; 05-30-2021 at 00:34.
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Mystik Spiral
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Join Date: Oct 2020
Location: Orlando, FL
Old 05-30-2021 , 06:55   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #159

Quote:
Originally Posted by ajaixal11 View Post
I have problem when in custom map when reach to the finale but acs didnt change to another map when in credits didnt change again idk why pls help anyone
When you first start your dedicated server, ACS/LMM outputs messages about all the campaigns it finds. Check those messages for errors, as well as checking the addons/sourcemod/logs directory for errors. You didn't say which custom campaign, so that might help too.

I suspect the campaign author did something incorrectly and ACS/LMM could not find expected information. This is fairly common with custom campaigns.
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Psyk0tik
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Join Date: May 2012
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Old 05-30-2021 , 07:49   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #160

A lot of custom campaign mission files are incomplete. Missing closing braces, commented out sections that disrupt the KV structure, etc. These issues cause the SMC Parser to "misread" the mission files. That's why I personally don't agree with the method used for finding all the custom campaigns since it's heavily reliant on each mission file being formatted properly. This can be too much to ask for if a server has 50+ campaigns, and even more so if the server owner doesn't know how to format mission files (or how to pinpoint the issue), let alone unpack and repack the VPK file.
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