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[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]


  
 
 
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Proaxel
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Join Date: Oct 2014
Old 05-20-2021 , 00:54   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
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I found a problem with some custom maps where the level is technically a finale, with a rescue vehicle and end credits and everything, but ACS does not see it this way, thus it doesn't display a campaign vote and doesn't change the level when the end credits are reached. An example where this happens is Tank Challenge

Is there a way to force the plugin to treat the current map as if it's a finale, and thus have it show the map vote and change to said vote winner when the end of the campaign is triggered?
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