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[L4D(2)] SuperVersus [1.5.4]


  
 
 
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Proaxel
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Join Date: Oct 2014
Old 05-04-2021 , 18:36   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #11

Quote:
Originally Posted by Shao View Post
I personally have disabled all of the player management superversus has in favor of ABM because it handles players better as they join or leave (Although coming back recently ABM seems to have issues on safe room ending where it kills all survivors until 4 is reached then the players that are killed appear to crash to desktop), superversus has this nasty habit of ignoring existing bots and spawn a new one for players.

As for survival, it's tied to the game mode, pills and kits always spawn on player spawn no matter what, setting the survivor limit to 4 for those game modes apparently fixes that issue without preventing other players from joining.

I have only ever messed around with the auto difficulty parts of this plugin, everything else is not anything I am familiar with.

I do believe if we could fix the flaws that superversus has of ignoring existing bots when new players join, it could be the perfect plugin, however I have no idea how to.
Hello, how well has this been working for you since this post? We've been using only ABM for a while now, but I've been considering adding your Superversus alongside it just for the additional features that ABM does not have like adding additional health kits. Would you share the cfg file that you use?
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