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[L4D1 & L4D2] Multi witches


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Author
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
7617
Plugin Version:
1.5.4
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Spawns more witches on the map
    Old 04-25-2021 , 15:08   [L4D1 & L4D2] Multi witches
    Reply With Quote #1

    Author: Sheleu (Fork by Dragokas)

    Description:
    Spawns more witches on the map.
    Features:
    - Time customizable options
    - Ability to override director spawn timing.
    - "Unused" witches clear (by distance check).
    Settings (ConVars):
    PHP Code:
    // Sets the limit for witches spawned. If 0, the plugin will not check count witches
    l4d_witches_limit "30"

    // Sets the limit alive witches. If 0, the plugin will not check count alive witches
    l4d_witches_limit_alive "5"

    // Sets the min spawn time for witches spawned by the plugin in seconds
    l4d_witches_spawn_time_min "60.0"

    // Sets the max spawn time for witches spawned by the plugin in seconds
    l4d_witches_spawn_time_max "120.0"

    // The range from survivors that witch should be removed. If 0, the plugin will not remove witches
    l4d_witches_distance "1600.0"

    // If 1, enable director's witch. If 0, disable director's witch
    l4d_witches_director_witch "1" 
    Commands:
    - Nothing.
    Compatiblity:
    - L4D1.
    - L4D2.
    ChangeLog
    Spoiler


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    Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often:
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    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_multi_witches.sp - 1194 views - 7.5 KB)
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    Last edited by Dragokas; 05-28-2021 at 01:21.
    Dragokas is offline
    Beatles
    Senior Member
    Join Date: Feb 2014
    Old 05-26-2021 , 13:36   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #2

    Hello bro, your plugin seemed very interesting to me, I decided to try it, I played a single chapter, and it seemed to work well, so I decided to play in my games, with people, apparently something happens and the game closes, it sends you to the game's main menu with a message, the message that appears is the following: The 9th Survivor overflowed reliable chanel.
    Beatles is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 05-26-2021 , 15:12   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #3

    Quote:
    Originally Posted by Beatles View Post
    The 9th Survivor overflowed reliable chanel.
    That's an engine's protection saying that your client sending or receiving some usermessages too often.
    Examples of such usermessages are:
    - chat commands, real and fake (like FakeClientCommand()).
    - menus
    - and so on.

    This plugin uses FakeClientCommand, which is fired via a timer with a random delay, set by ConVars:
    - l4d_witches_spawn_time_min
    - l4d_witches_spawn_time_max

    Which values do you have for them?
    __________________
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    Dragokas is offline
    Beatles
    Senior Member
    Join Date: Feb 2014
    Old 05-27-2021 , 22:22   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #4

    The first options you give me are not, since it does not give me that error with the multi tanks, and the value of the timer I reduced it to one, with a value of 8
    Beatles is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 05-28-2021 , 01:18   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #5

    How often it happens to you?
    Why you decided that "Multi witches" plugin cause this error?
    Which is your game L4D1 or 2?
    Also, is anything useful found in console.log like many repeats of the same command?

    With the value of 8.0 delay there is no chance FakeClientCommand can cause such overflow.
    Maybe some conflict with other plugins, like chat interceptor and so.
    I added update 1.5.4 to prevent double Round-Start glitch in L4D2, which is anyway cannot trigger such error.
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
    [My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

    Last edited by Dragokas; 05-28-2021 at 01:22.
    Dragokas is offline
    Beatles
    Senior Member
    Join Date: Feb 2014
    Old 06-03-2021 , 02:10   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #6

    Quote:
    Originally Posted by Dragokas View Post
    How often it happens to you?
    Why you decided that "Multi witches" plugin cause this error?
    Which is your game L4D1 or 2?
    Also, is anything useful found in console.log like many repeats of the same command?

    With the value of 8.0 delay there is no chance FakeClientCommand can cause such overflow.
    Maybe some conflict with other plugins, like chat interceptor and so.
    I added update 1.5.4 to prevent double Round-Start glitch in L4D2, which is anyway cannot trigger such error.
    Only this plugin is activated, it is for L4D1, well I also use the Zombie Limits plugin that you made, I put it to control the amount of infected and the server does not overflow with entities.
    Beatles is offline
    rockets1121
    New Member
    Join Date: Oct 2024
    Old 10-01-2024 , 03:03   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #7

    Changed the parameters but it doesn't work, too many witches will be spawned at the same time.
    rockets1121 is offline
    Ja-Forces
    Senior Member
    Join Date: Jul 2009
    Location: Leningrad
    Old 10-02-2024 , 20:51   Re: [L4D1 & L4D2] Multi witches
    Reply With Quote #8

    You can try version from the original source https://forums.alliedmods.net/showthread.php?t=137431
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