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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 11-14-2020 , 00:42   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.2, 3 May 2020)
Reply With Quote #261

Quote:
Originally Posted by Nightmare Pyro View Post
Hey, I am making Jailbreak LR. I try to add command in config "sm_forcertd @all Spawn Sentry 20"

Yet when a person picks that LR it automatic 0 sec after rtd roll.
Try using one word perk names. For example, try: "sm_forcertd @all Sentry 20"
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Sakuro
New Member
Join Date: Apr 2021
Old 04-13-2021 , 07:15   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.2, 3 May 2020)
Reply With Quote #262

Hello, sorry to bother, I was trying to set up a server on my computer to play with friends, and admin and rtv plugins work just fine, but even though rtd is detected (commands shows up in the console and are detected in the game's chat), typing /rtd ; !rtd or just rtd in the chat does nothing (except for /rtd which of course doesn't show in the chat since that's what it's supposed to do), there are no dices rolled. Does anyone have an idea where I messed up ?

For informations, I have the latest versions of tf2 dd server, sourcemod stable, metamod stable, and rtd and tf2 attributes, got the smx, inc, and txt files, even the sp just in case.
I don't know what I did wrong and I hope someone knows.
Have a nice day whoever reads that
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 04-13-2021 , 07:54   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.2, 3 May 2020)
Reply With Quote #263

Quote:
Originally Posted by Sakuro View Post
~snip~
Hey man, check the sourcemod logs. This is probably because the plugin isn’t installed properly (missed some files like translations or sth). Anything that’s wrong should show up there, you can search for “rtd” if they’re too long.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 05-08-2021 , 04:48   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.2, 3 May 2020)
Reply With Quote #264

Version 2.3.3 released

[ Download ZIP ] [ Changelog ]
  • Recompiled in SourceMod compiler 1.10.
  • Thanks MAGNAT2645 for decreasing RTD2_MAX_PERK_NAME_LENGTH.
  • Thanks Tiagoquix for adding Brazilian Portuguese translation.
  • Thanks deluxghost for fixing SChinese translation.

Rant:

Read me if updating from before version 2.0.0
For bug reports and feature requests, use GitHub's Issue Tracker.
For general discussion or questions, ask away here!
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sewdyer
Junior Member
Join Date: Jun 2021
Location: the moon
Old 06-18-2021 , 21:17   rtd ideas
Reply With Quote #265

since im shit at coding here are some ideas

big mann - makes you big
one hit kill - kill enemies in 1 hit
black hole - pulls enemies into you then you explode
slow hands - firing speed and reload speed is slow
pick a roll - lets you pick a roll
infinite stickies - lets place down infinite stickies as demoman
spawn bosses - say medic to spawn a boss to kill the other team
spawn bots - spawns 3 bots of your choice
aimbot - gives you aimbot
targeted - the enemies aim will lock onto you
infinite ubercharge - gives the medic infinite ubercharge
useless - you do nothing to the your team and the other team (you do no damage, cant heal anyone including heavy food and dispensers)
increased buildings health - increases the health for buildings
increased build speed - increases the build speed for buildings
useless buildings - makes your buildings useless
building malfunction - your buildings will get a sapper on them even without a spy
deflect bullets - you have a 50% chance to deflect bullets back to the enemy

Last edited by sewdyer; 06-18-2021 at 21:19.
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Tim q
Senior Member
Join Date: Aug 2020
Old 11-06-2021 , 00:30   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.3, 8 May 2021)
Reply With Quote #266

Hmmm people still can join spectator with toxic perk and kill people with it.
Tim q is offline
gdfsgdfg
Junior Member
Join Date: Jun 2013
Old 02-09-2022 , 11:40   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.3, 8 May 2021)
Reply With Quote #267

My duration for all rtds is set to 60.

I forced infinite ammo on myself with a 99999 duration.

It still lasted 60 even tho its clearly saying 99999.

edit: tried noclip and it lasted the inputted duration, weird maybe it doesn't work for all perks

Last edited by gdfsgdfg; 02-09-2022 at 11:59.
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Cohesive
New Member
Join Date: May 2022
Old 06-05-2022 , 20:23   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.3, 8 May 2021)
Reply With Quote #268

does any one know if you can adjust the rtd interval per each user?
Cohesive is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 06-05-2022 , 20:32   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.3, 8 May 2021)
Reply With Quote #269

Quote:
Originally Posted by Cohesive View Post
does any one know if you can adjust the rtd interval per each user?
Try typing this in your server console: sm_rtd2_interval (your new number)
What it is: Time in seconds a client has to wait to roll again after a perk has finished.
Example: sm_rtd2_interval 120
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Cohesive
New Member
Join Date: May 2022
Old 06-05-2022 , 20:48   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.3, 8 May 2021)
Reply With Quote #270

Quote:
Originally Posted by PC Gamer View Post
Try typing this in your server console: sm_rtd2_interval (your new number)
What it is: Time in seconds a client has to wait to roll again after a perk has finished.
Example: sm_rtd2_interval 120
Right, that applies to all users, I mean to adjust the interval for an individual player. I should have clarified, sorry.
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