I have a custom plugin where I keep track of all actions in the game for later data analysis. The setup is: one player, the rest are bots, only deathmatch.
With a deathmatch, every 10 minutes a new round begins and I noticed that the bots get kicked out and new ones get connected, which messes up my plugin capturing: let's say, instead of keeping track of N bots, I now have to keep track of (N x number_of_rounds) bots - if no other solutions comes up, then that's what I will do.
Is there any way to keep the bots connections alive when the round is over?