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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-12-2021 , 15:56   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #5

I "fixed" a long time ago, you can try setting this part here
Actually I just ended up adding:
Code:
"OnTimeUp" "sky_train_button,Unlock"

PHP Code:
{
"classname" "func_button_timed"
"targetname" "sky_train_lever_button"
"origin" "-8090 -6552 5"
"spawnflags" "1025"
"StartDisabled" "0"
"use_string" "Grab train lever!"
"use_sub_string" "Grab train lever!"
"use_time" "1.5"
"OnPressed" "!Zoey,speakresponseconcept,PlayerAlertGiveItem,0,-1"
"OnTimeUp" "sky_propane_spawn,ForceSpawn,,0,-1"
"OnTimeUp" "sky_train_breakable_propanetank,addhealth,99999,0.1,-1"
"OnTimeUp" "sky_pickup_sound,PlaySound,,0,-1"
"OnTimeUp" "sky_train_button_model_b,startglowing,,0,-1"
"OnTimeUp" "sky_train_button_model_a,stopglowing,,0.3,-1"
"OnTimeUp" "!activator,addoutput,targetname player_owner,0,-1"
"OnTimeUp" "sky_train_button_model_a,SetParent,player_owner,0.1,-1"
"OnTimeUp" "sky_train_button_model_a,SetParentAttachment,medkit,0.2,-1"
"OnTimeUp" "sky_train_lever_button_second,unlock"
"OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
"OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
"OnTimeUp" "sky_instructor_hint_second,ShowHint,,0.2,-1"
"OnTimeUp" "sky_train_button,Unlock"
"OnTimeUp" "!self,Kill,,1,-1"

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