You are most welcome sir. You have helped many people. Everytime I do something like this 10 new plugins I thought were impossible turn up.
I made movable exploding walls that drop munitions. Heads up markers like on DoD. Search and destroy apaches. I can target them to whatever certain area. Just make a waypoint/target and then .apache and there she blows!
Be advised that might only work on Sven/ I have not had to use it. They do a lot of
convenience coding. Also I made a new well started out as a stock to change angles. Test that FM YAWCHANGE. It very well might do what I did.
EF_ChangePitch might do this!
Code:
#include amxmodx
#include engine
#include fakemeta
//clock-wise yaw tail-spin fish-tailing
public ChangeAngle(ent)
{
set_pev(ent, pev_owner, 0);
new Float:LEFT = 270.0
new Float:Origin[3]
new Float:Axis[3]
if(pev_valid(ent))
{
entity_get_vector(ent,EV_VEC_angles,Axis);
new Float:X = Axis[0]
new Float:Y = Axis[1]
new Float:Z = Axis[2]
if( Y == LEFT )
{
Y = Axis[1]-180.0
set_pev( ent, pev_angles, Y)
client_print(0, print_console, "Dead on!");
return
}
if( Y != LEFT )
{
Y = Axis[1]+90.0
set_pev( ent, pev_angles, Y)
client_print(0, print_console, "Flipping...");
}
else
set_pev( ent, pev_angles, Axis[1]+90.0)
}
}
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