Raised This Month: $ Target: $400
 0% 

about players slowing down the game


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Gold Fish
Senior Member
Join Date: Mar 2020
Old 03-30-2021 , 03:09   about players slowing down the game
Reply With Quote #1

Hello, I'll give you a simple example.
Roof map, No mercy.
When all players come to the radio, some inexperienced players get stuck at the bottom of the shelter, or officially do not go out and slow down the passage of the map.

How can you tell if a player is in a specific area (in this example, at the bottom of a building)?

You can, of course, check along the radius, but the area of ​​the map that needs to be checked for the rule is large and has many rooms, how to quickly and efficiently find out that the player has left a certain area (in this example, climbed onto the roof and jumped off), otherwise it could be kill or teleport, but it's important for me to automate this without the help of admins. I found this plugin, I think with the help of it to put triggers in certain zones and thereby determine whether the player has left that place. True, for this I will have to rewrite the plugin source code, add the ability to create an arbitrary trigger size, this is not fast. Maybe there are more effective ways?

Sorry for my english, google translate xD
Gold Fish is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode