Quote:
Originally Posted by Lafi90
I'd really like to see a 2020 "verified" or verifiable list of what is needed to run a CS:GO server.
So far, I believe what I've gathered is somewhat correct.
Yes, I'd love to be corrected.
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What you have gathered is not a "
verifiable list of what is needed to run a CS:GO server", it is more of really a "
verifiable list of the minimum requirements that are needed to run a CS:GO server". Everything listed is the minimum requirements in order for the server to be considered playable.
Quote:
Originally Posted by Lafi90
64 tick: 1 core (over 2.4ghz, under 3.5ghz), 8gb ram: Should be enough for up to 24 players.
64 tick: 2 cores (over 2.4ghz, under 3.5ghz), 8gb ram: Should be enough for up to 32 players.
128 tick: 1 core (3.5ghz or higher), 4gb ram: Should be enough for 10 players.
128 tick: 2 cores (3.5ghz or higher), 8gb ram: Should be enough for 24 players.
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Your list is based on the assumption each server is running a GOTV with the probability it will be recording and saving demo files. This should be specified in the listing as it requires more than double the normal amount of RAM that is necessary to run it minimally. Since this is a minimum list, there also does not need to be 2 cores per server but rather 2 threads per server.
Quote:
Originally Posted by Lafi90
...and if I'm not mistaken, theoretically, a Threadripper 3970X (base: 3.7ghz, turbo: 4.5ghz)
along with 128gb of ram should suffice to run 32x10 player 128 tick cs:go servers.
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That is what we call overloading a machine and is one of the top reasons customers leave and never come back. A good business should never overload their machines, it is what keeps customers happy and increases the longevity of your server.