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ammo/money for staying active


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itoxicreal
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Join Date: Jun 2018
Old 03-24-2021 , 19:04   Re: ammo/money for staying active
Reply With Quote #11

Quote:
Originally Posted by OciXCrom View Post
Code:
#include <amxmodx> #include <cromchat> #include <cstrike> #include <nvault> #if !defined client_disconnected     #define client_disconnected client_disconnect #endif #if !defined MAX_PLAYERS     const MAX_PLAYERS = 32 #endif #if !defined MAX_NAME_LENGTH     const MAX_NAME_LENGTH = 32 #endif #if !defined MAX_AUTHID_LENGTH     const MAX_AUTHID_LENGTH = 64 #endif const TIME_REQUIRED = 10 const REWARD_AMOUNT = 10 const MAX_NUM_LENGTH = 16 const Float:TIME_FREQ = 60.0 new const REWARD_NAME[] = "$" // Reset the player's time if he isn't in the server longer than this many seconds const Float:MAX_OUT_TIME = 300.0 new Trie:g_tPlayers new g_szInfo[MAX_PLAYERS + 1][MAX_AUTHID_LENGTH] new g_iPlayedTime[MAX_PLAYERS + 1] public plugin_init() {     register_plugin("Time Rewards", "1.0", "OciXCrom")     CC_SetPrefix("&x04[Time Rewards]")     g_tPlayers = TrieCreate() } public plugin_end() {     TrieDestroy(g_tPlayers) } public client_authorized(id) {     new szData[MAX_NUM_LENGTH * 2]     get_user_authid(id, g_szInfo[id], charsmax(g_szInfo[]))     if(TrieGetString(g_tPlayers, g_szInfo[id], szData, charsmax(szData)))     {         new szTime[16], szStamp[16]         parse(szData, szTime, charsmax(szTime), szStamp, charsmax(szStamp))         g_iPlayedTime[id] = get_systime() - str_to_num(szStamp) > MAX_OUT_TIME ? 0 : str_to_num(szTime)     }         set_task(TIME_FREQ, "increase_played_time", id, .flags = "b") } public client_disconnected(id) {     new szData[MAX_NUM_LENGTH * 2]     formatex(szData, charsmax(szData), "%i %i", g_iPlayedTime[id], get_systime())     TrieSetString(g_tPlayers, g_szInfo[id], szData)     remove_task(id) } public increase_played_time(id) {     if(!(++g_iPlayedTime[id] % TIME_REQUIRED))     {         new szName[MAX_NAME_LENGTH]         get_user_name(id, szName, charsmax(szName))         CC_SendMessage(0, "&x03%s &x01received &x04%i%s for playing &x04%i &x01minutes (&x04%i &x01total).", szName, REWARD_AMOUNT, REWARD_NAME, TIME_REQUIRED, g_iPlayedTime[id])         cs_set_user_money(id, cs_get_user_money(id) + REWARD_AMOUNT)     } }
can you make it so the individual player gets the message only, like "You received --- for playing ---- minutes"
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 03-24-2021 , 19:17   Re: ammo/money for staying active
Reply With Quote #12

CC_SendMessage(0

=>

CC_SendMessage(id
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itoxicreal
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Old 03-24-2021 , 20:41   Re: ammo/money for staying active
Reply With Quote #13

tysmm
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lantimilan
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Old 03-25-2021 , 05:07   Re: ammo/money for staying active
Reply With Quote #14

Oci can you add and plus 3 kills who stay 10 min active ?
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OciXCrom
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Old 03-25-2021 , 08:28   Re: ammo/money for staying active
Reply With Quote #15

3 kills where? Those kills won't be registered in CSStats so I don't see the point.
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lantimilan
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Old 03-25-2021 , 13:59   Re: ammo/money for staying active
Reply With Quote #16

I thought of something more beautiful to give him the will to be active
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OciXCrom
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Old 03-25-2021 , 14:42   Re: ammo/money for staying active
Reply With Quote #17

Unfortunately CSStats *still* doesn't have natives for modifying player data.
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Bugsy
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Join Date: Feb 2005
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Old 03-25-2021 , 20:01   Re: ammo/money for staying active
Reply With Quote #18

I wish there was a way to do it with Pawn, but there's not, I've tried.

https://forums.alliedmods.net/showpo...56&postcount=8
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OciXCrom
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Old 03-25-2021 , 20:48   Re: ammo/money for staying active
Reply With Quote #19

Still hoping someone with decent C++ knowledge posts a pull request with such natives. Would love to see them in 1.10.
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