Quote:
Originally Posted by Crackhead69
It should work with just
PHP Code:
cs_set_weapon_ammo(give_item(id, "weapon_awp"), 1)
bpammo is automaticly at 0 when item is given, therefore unnecessary
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There are hundreds of scenarios where he could have picked up AWP ammo before it was given to him. The ammo is stored on the player, not on the weapon.
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