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Hooking player actions (+reload, +attack2, etc)


  
 
 
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ImACow
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Join Date: Feb 2015
Old 03-23-2021 , 10:12   Re: Hooking player actions (+reload, +attack2, etc)
Reply With Quote #13

Quote:
Originally Posted by friagram View Post
Why do people use runcmd/gameframe for client commands?
I don't see the advantage to using it if you don't need to alter the buttons... You could just use something like prethink instead, and just hook only the players you need... When you need em.
How would one hook into client commands, without the runcmd/gameframe?

I'm interested in detecting if a player presses "+reload" on their knife / gun
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