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[TF2] Wearit (v1.6 dated 16Feb2022)


  
 
 
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PC Gamer
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Join Date: Mar 2014
Old 03-02-2021 , 21:48   Re: [TF2] Wearit (v1.3 dated 10Feb2021)
Reply With Quote #18

Quote:
Originally Posted by Teamkiller324 View Post
Possible idea of bringing in a sm_wearit2 command to manually add a wearable to yourself?

Example usage:
sm_wearit2 514 13 or better explained: sm_wearit2 <item index <effect number> <paintnumber>

this could enable unusual combos as potential.
I just want to ensure that I understand you correctly. Are you suggesting the addition of new commands like the example below?

sm_wearit1 <item index>, <effect number>, <paintnumber>
sm_wearit2 <item index>, <effect number>, <paintnumber>
sm_wearit3 <item index>, <effect number>, <paintnumber>
sm_wearit4 <item index>, <effect number>, <paintnumber>
sm_wearit5 <item index>, <effect number>, <paintnumber>
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