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[help] player models plugin


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frenetico9
Junior Member
Join Date: Feb 2021
Old 03-02-2021 , 00:10   [help] player models plugin
Reply With Quote #1

I need help for this plugin to work for steam id and valve id can someone help me?

PHP Code:
/*    Formatright © 2009, ConnorMcLeod

    Players Models is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Players Models; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

// #define SET_MODELINDEX

#include <amxmodx>
#include <fakemeta>

#define VERSION "1.3.1"

#define SetUserModeled(%1)        g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1)        g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1)        ( g_bModeled &  1<<(%1 & 31) )

#define SetUserConnected(%1)        g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1)        g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1)        ( g_bConnected &  1<<(%1 & 31) )

#define MAX_MODEL_LENGTH    16
#define MAX_AUTHID_LENGTH 25

#define MAX_PLAYERS    32

#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12

#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1)    get_pdata_int(%1, m_iTeam)

new const MODEL[] = "model";
new 
g_bModeled;
new 
g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];

new 
Trie:g_tTeamModels[2];
new 
Trie:g_tModelIndexes;
new 
Trie:g_tDefaultModels;

new 
g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new 
g_bPersonalModel[MAX_PLAYERS+1];

new 
g_bConnected;

public 
plugin_init()
{
    
register_plugin("Players Models"VERSION"ConnorMcLeod");

    
register_forward(FM_SetClientKeyValue"SetClientKeyValue");
    
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}

public 
plugin_precache()
{
    new 
szConfigFile[128];
    
get_localinfo("amxx_configsdir"szConfigFilecharsmax(szConfigFile));
    
format(szConfigFilecharsmax(szConfigFile), "%s/players_models.ini"szConfigFile);

    new 
iFile fopen(szConfigFile"rt");
    if( 
iFile )
    {
        new const 
szDefaultModels[][] = {"""urban""terror""leet""arctic""gsg9"
                    
"gign""sas""guerilla""vip""militia""spetsnaz" };
        
g_tDefaultModels TrieCreate();
        for(new 
i=1i<sizeof(szDefaultModels); i++)
        {
            
TrieSetCell(g_tDefaultModelsszDefaultModels[i], i);
        }

        
g_tModelIndexes TrieCreate();

        
g_tTeamModels[0] = TrieCreate();
        
g_tTeamModels[1] = TrieCreate();

        new 
szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
        while( !
feof(iFile) )
        {
            
fgets(iFileszDatascharsmax(szDatas));
            
trim(szDatas);
            if(!
szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
            {
                continue;
            }

            
parse(szDatasszKeycharsmax(szKey), szModel1charsmax(szModel1), szModel2charsmax(szModel2));

            if( 
TrieKeyExists(g_tDefaultModelsszKey) )
            {
                if( 
szModel1[0] && !equal(szModel1szKey) && PrecachePlayerModel(szModel1) )
                {
                    
TrieSetString(g_tDefaultModelsszKeyszModel1);
                }
            }
            else if( 
equal(szKey"STEAM_"6) || equal(szKey"BOT") )
            {
                
parse(szRestszModel1charsmax(szModel1), szModel2charsmax(szModel2));
                if( 
szModel1[0] && PrecachePlayerModel(szModel1) )
                {
                    
TrieSetString(g_tTeamModels[1], szKeyszModel1);
                }
                if( 
szModel2[0] && PrecachePlayerModel(szModel2) )
                {
                    
TrieSetString(g_tTeamModels[0], szKeyszModel2);
                }
            }
        }
        
fcloseiFile );
    }
}

PrecachePlayerModel( const szModel[] )
{
    if( 
TrieKeyExists(g_tModelIndexesszModel) )
    {
        return 
1;
    }

    new 
szFileToPrecache[64];
    
formatex(szFileToPrecachecharsmax(szFileToPrecache), "models/player/%s/%s.mdl"szModelszModel);
    if( !
file_existsszFileToPrecache ) && !TrieKeyExists(g_tDefaultModelsszModel) )
    {
        return 
0;
    }

    
TrieSetCell(g_tModelIndexesszModelprecache_model(szFileToPrecache));

    
formatex(szFileToPrecachecharsmax(szFileToPrecache), "models/player/%s/%st.mdl"szModelszModel);
    if( 
file_existsszFileToPrecache ) )
    {
        
precache_model(szFileToPrecache);
        return 
1;
    }
    
formatex(szFileToPrecachecharsmax(szFileToPrecache), "models/player/%s/%sT.mdl"szModelszModel);
    if( 
file_existsszFileToPrecache ) )
    {
        
precache_model(szFileToPrecache);
        return 
1;
    }

    return 
1;
}

public 
plugin_end()
{
    
TrieDestroy(g_tTeamModels[0]);
    
TrieDestroy(g_tTeamModels[1]);
    
TrieDestroy(g_tModelIndexes);
    
TrieDestroy(g_tDefaultModels);
}

public 
client_authorizedid )
{
    
get_user_authid(idg_szAuthid[id], MAX_AUTHID_LENGTH-1);

    for(new 
i=1i<=2i++)
    {
        if( 
TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
        {
            
g_bPersonalModel[id] |= i;
        }
        else
        {
            
g_bPersonalModel[id] &= ~i;
        }
    }
}

public 
client_putinserver(id)
{
    if( !
is_user_hltv(id) )
    {
        
SetUserConnected(id);
    }
}

public 
client_disconnected(id)
{
    
g_bPersonalModel[id] = 0;
    
SetUserNotModeled(id);
    
SetUserNotConnected(id);
}

public 
SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
    if( 
equal(szKeyMODEL) && IsUserConnected(id) )
    {
        new 
iTeam fm_cs_get_user_team_index(id);
        if( 
<= iTeam <= )
        {
            new 
szSupposedModel[MAX_MODEL_LENGTH];

            if( 
g_bPersonalModel[id] & iTeam )
            {
                
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModelcharsmax(szSupposedModel));
            }
            else
            {
                
TrieGetString(g_tDefaultModelsszValueszSupposedModelcharsmax(szSupposedModel));
            }

            if( 
szSupposedModel[0] )
            {
                if(    !
IsUserModeled(id)
                ||    !
equal(g_szCurrentModel[id], szSupposedModel)
                ||    !
equal(szValueszSupposedModel)    )
                {
                    
copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1szSupposedModel);
                    
SetUserModeled(id);
                    
set_user_info(idMODELszSupposedModel);
                
#if defined SET_MODELINDEX
                    
new iModelIndex;
                    
TrieGetCell(g_tModelIndexesszSupposedModeliModelIndex);
                
//    set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
                    
set_pdata_int(idg_ulModelIndexPlayeriModelIndex);
                
#endif
                    
return FMRES_SUPERCEDE;
                }
            }

            if( 
IsUserModeled(id) )
            {
                
SetUserNotModeled(id);
                
g_szCurrentModel[id][0] = 0;
            }
        }
    }
    return 
FMRES_IGNORED;
}

public 
Message_ClCorpse()
{
    new 
id get_msg_arg_int(ClCorpse_PlayerID);
    if( 
IsUserModeled(id) )
    {
        
set_msg_arg_string(ClCorpse_ModelNameg_szCurrentModel[id]);
    }

frenetico9 is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 03-02-2021 , 01:15   Re: [help] player models plugin
Reply With Quote #2

Short answer: no.
Long answer: So because Connor already stated that he will never support anything else than steam-id you are asking this here?
Lol
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Mordekay is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 03-02-2021 , 07:17   Re: [help] player models plugin
Reply With Quote #3

I'm curious how you expect it to work with valve id when all valve ids are the same.
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