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[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]


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HarryPotter
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Old 10-09-2020 , 21:06   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8) [10-May-2020]
Reply With Quote #41

Quote:
Originally Posted by Silvers View Post
Which map? It works fine here.
I test this plugin alone, almost every map

Spoiler
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Last edited by HarryPotter; 10-09-2020 at 21:07.
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Silvers
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Old 10-09-2020 , 21:20   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #42

Updated gamedata. Forgot to upload from Last Stand Update, that's why mines been working.
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HarryPotter
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Old 10-09-2020 , 21:25   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #43

Quote:
Originally Posted by Silvers View Post
Updated gamedata. Forgot to upload from Last Stand Update, that's why mines been working.
It works now, thanks.
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Xanaguy
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Old 10-09-2020 , 22:31   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #44

Just tried this plugin once more. Everything seems to work perfectly except for one thing: The print/pop-up doesn't actually show the % of the way in the map's flow. I wonder if this is something with the translations .txt


To clarify: The message always returns as ["The survivors have made it % of the way!"]

Edit again: This displays correctly when the panel cvar is set to 0, however, it is displayed incorrectly when the cvar is set to 1.

Last edited by Xanaguy; 10-09-2020 at 22:52.
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Silvers
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Old 10-09-2020 , 23:14   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #45

Quote:
Originally Posted by Xanaguy View Post
To clarify: The message always returns as ["The survivors have made it % of the way!"]
Quote:
Originally Posted by Silvers View Post
The update seems to have broken showing the value reliably even for pounce damage etc. Not sure if that's just my server but it used to work fine, now sometimes coop progress distance and pounce damage value is blank whilst the string remains intact. Good job valve
It's not always broken.
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Xanaguy
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Old 10-11-2020 , 11:37   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #46

Edit: Never mind, it's not too much of an issue on Scavenge, however, another flow related plugin is the case on that mode.

Last edited by Xanaguy; 10-11-2020 at 11:59. Reason: Tested
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Xanaguy
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Old 10-14-2020 , 00:21   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.8a) [10-Oct-2020]
Reply With Quote #47

For some reason, flow distance is still being tracked by this plugin on maps with trigger_finale entities while its type is 0. I guess this is because of how flow is calculated for those particular finale types because this is a vanilla issue even in versus.

(While a trigger_finale's type is 0, only the map progress is tracked and not the overall progress of the map and finale. This affects this plugin too)

Edit: To test and verify the issue, run the final chapter of either Blight Path or Dark Wood.

Last edited by Xanaguy; 10-14-2020 at 00:27.
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Silvers
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Old 02-15-2021 , 20:49   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.9) [15-Feb-2021]
Reply With Quote #48

Quote:
Originally Posted by Xanaguy View Post
For some reason, flow distance is still being tracked by this plugin on maps with trigger_finale entities while its type is 0. I guess this is because of how flow is calculated for those particular finale types because this is a vanilla issue even in versus.

(While a trigger_finale's type is 0, only the map progress is tracked and not the overall progress of the map and finale. This affects this plugin too)

Edit: To test and verify the issue, run the final chapter of either Blight Path or Dark Wood.
Updated, might have fixed the issue I can't test. Maybe the map is missing the "trigger_finale" entity, can you confirm please? Was it definitely this plugin? I know another one of mine actually tracks using the trigger_finale type 0 but this one only detects for that entity.
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ayaizafri
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Old 02-16-2021 , 06:07   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.9) [15-Feb-2021]
Reply With Quote #49

Why nothing happen when I press the "Get Plugin" ?
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Marttt
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Old 02-16-2021 , 07:37   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.9) [15-Feb-2021]
Reply With Quote #50

Quote:
Originally Posted by ayaizafri View Post
Why nothing happen when I press the "Get Plugin" ?
Is nothing related to the plugin (any other plugin has the same issue by now).

Unfortunately, if you use Chrome like me, the "Get Plugin" feature stopped working some weeks ago because they are being "redirected through an insecure connection" (you can check this error by pressing F12 key -> console)

To "bypass" you can right-click on "Get Plugin" and select "Open in a new window", then it may work. (or use another browser)
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Last edited by Marttt; 02-16-2021 at 07:38.
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