Quote:
Originally Posted by Spirit_12
I doubt its got anything to do with Tickrate. The only issue that people have faced with Tickrate is doors opening slowly. It appears that what you are facing has to do with triggers. My question to you would be on what maps are you facing these issues?
|
It's more curiosity out of the fact that nothing els appears to be working. Which is the entire reason I made this thread hoping someone would have suggestions of some kind or at least shed some light on it.
I am well aware it must be something, somewhere along the chain 'intercepting' things like triggers and doors and making them break/do nothing but I just can't seem to track down the pesky bug no matter what I do, it's very tricky to reproduce when you actually do testing, too. It could be that a plugin is intercepting entities but failing before it finishes is all I can figure out... I've heard of gamedata issues causing some errors here but I've tried a variety (always the newest I can) offsets to remedy this to no avail as well.
Quote:
Originally Posted by Spirit_12
I run a ton of custom maps and a lot of the triggers on them are broken. You shouldn't be facing such issues on vanilla maps.
|
This is a tricky one. Some maps do indeed work fine, but then will randomly break later down the line the same way as detailed in the initial post.
It has happened on far too many maps to simply be the map scripts being busted. This is maps ranging from mediocre/subpar to community classics, too. If it were just things like gimmicky maps by, say, "MorningMorning" I believe his moniker is (chinese author of lots of maps ie. HeHe series) it'd be one thing, yet all of these are broken at some point with the above setup specifically, and yet some appear to have no issues with these maps. Again, it's weirdly inconsistent but rears it's head at least once per campaign.
Quote:
Originally Posted by Spirit_12
vscripts can talk directly to the entities on the map, so they certainly have the power to do so.
|
This is a odd one as well as I've tried it without VScript VPKs altogether and -just- sourcemod, and still the issue persists. This is with or without plugins present entirely which just makes the issue even more bizarre.
It's worth noting at least that the issue is less present with beta revisions of Sourcemod, but the issue is also indeed entirely absent without Sourcemod-- this is why I've come to the (semi)conclusion perhaps it's something wonky with Sourcemod itself. Though you'd think more would be having the issue if so. As I said, these issues make little sense.
Just for reference purpose though here's a list of VScripts the server is running:
Code:
Alex_D_Vasilkov's "[Script] Chrome Shotgun"
Alex_D_Vasilkov's "[Script] Desert Eagle (Magnum)"
Rayman1103's "Admin System"
Shadowysn's "(W.I.P) !faint Survivor Ragdolling"
Rayman1103's "Mutation Mod"
Shrektastic's "Left 4 Dead: -Survivors- Arcade Mutation Pack"
I'll also mention these issues do not appear to occur on local server without sourcemod.