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[L4D2] Server Event/Trigger issues


  
 
 
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Xada
Junior Member
Join Date: May 2017
Old 01-31-2021 , 01:07   Re: [L4D2] Server Event/Trigger issues
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Quote:
Originally Posted by jeremyvillanueva View Post
Hi, I got that problem also, I thought it was because the tickrate enabler, but maybe are the rates values.
Strange, I wouldn't have thought tickrate/flat rate would give alternating results. I will have to experiment with that myself.
I did notice some relative success when culling a few sourcemod plugins. The primary culprits as of current appears to be multi-part Sourcemod plugins (BHaType's Skills mod in particular was one that I left out the latest test-runs) which appear to hook into a lot of functions-- though I am no expert on how these things work under the hood so this is pure speculation.

I'm still unable to track down the source of this annoying issue as of yet, but after careful testing with proccess-of-elimination and using new Sourcemod Beta branches (as well as the new Metamod dev build) it's happening a lot less, so that's something I suppose.
Perhaps an inherent Sourcemod issue on some systems? It's still unclear, unfortunately.

Last edited by Xada; 01-31-2021 at 01:07.
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