Code:
new iWeaponEntID = fm_find_ent_by_owner ( -1, g_cPrimaryWeaponsEntity [ iKey ], iEntity )
if ( iWeaponEntID && pev_valid ( iWeaponEntID ) )
cs_set_user_bpammo ( iEntity, cs_get_weapon_id ( iWeaponEntID ), 90 );
i've changed the code this way, it's only solution that's working. i wan't to do the fastest way to give weapons in the handler. it was more good that i can work only with single module, not 3 (fun,fakemeta,cstrike)
If anyone can show me up a way to use single module natives to do this handler im opened<3
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