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cs_set_user_bpammo not working


  
 
 
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LondoN
Senior Member
Join Date: Dec 2015
Location: Roman, Romania.
Old 01-18-2021 , 12:00   Re: cs_set_user_bpammo not working
Reply With Quote #4

Code:
new iWeaponEntID = fm_find_ent_by_owner ( -1, g_cPrimaryWeaponsEntity [ iKey ], iEntity )

	if ( iWeaponEntID && pev_valid ( iWeaponEntID ) )
		cs_set_user_bpammo ( iEntity, cs_get_weapon_id ( iWeaponEntID ), 90 );
i've changed the code this way, it's only solution that's working. i wan't to do the fastest way to give weapons in the handler. it was more good that i can work only with single module, not 3 (fun,fakemeta,cstrike)

If anyone can show me up a way to use single module natives to do this handler im opened<3
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