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Solved Only 1 C4 [Strip if Multiple C4's]


  
 
 
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iceeedr
Veteran Member
Join Date: Apr 2017
Location: Brazil
Old 01-18-2021 , 11:39   Re: Only 1 C4 [Strip if Multiple C4's]
Reply With Quote #8

Quote:
Originally Posted by Natsheh View Post
you need a 2 or 3 seconds delay for HLTV event since dead players won't be respawned yet.


so it should be like this.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "0.0.1"
#define PLUGIN ""

#define TASK_PLAYERS_SPAWNED 500

public plugin_init()
{
        
register_plugin(PLUGINVERSION"iceeedR")
        
register_event("HLTV","event_hltv""a""1=0""2=0")
}

public 
event_hltv()
{
        
remove_task(TASK_PLAYERS_SPAWNED);
        
set_task(3.0"Players_Spawned"TASK_PLAYERS_SPAWNED)
}

public 
Players_Spawned(taskid)
{
        new 
GotTheBomb 0;
        new 
iPlayers[MAX_PLAYERS],iNumid
        get_players
(iPlayersiNum"ah""TERRORIST")

        for(new 
iiNum;i++)
        {
                
id iPlayers[i]

                if (!(
user_has_weapon(idCSW_C4)))
                        continue

                
GotTheBomb ++

                if(
GotTheBomb  && GotTheBomb != 1)
                {
                        
ham_strip_user_weapon(idCSW_C4)
                        
GotTheBomb --;
                }
        }
}

// stock made by drekes (removed from stripweapons.inc)
stock ham_strip_user_weapon(idiCswIdiSlot 0bool:bSwitchIfActive true)
{
        new 
iWeapon
        
if( !iSlot )
        {
                static const 
iWeaponsSlots[] = {
                        -
1,
                        
2//CSW_P228
                        
-1,
                        
1//CSW_SCOUT
                        
4//CSW_HEGRENADE
                        
1//CSW_XM1014
                        
5//CSW_C4
                        
1//CSW_MAC10
                        
1//CSW_AUG
                        
4//CSW_SMOKEGRENADE
                        
2//CSW_ELITE
                        
2//CSW_FIVESEVEN
                        
1//CSW_UMP45
                        
1//CSW_SG550
                        
1//CSW_GALIL
                        
1//CSW_FAMAS
                        
2//CSW_USP
                        
2//CSW_GLOCK18
                        
1//CSW_AWP
                        
1//CSW_MP5NAVY
                        
1//CSW_M249
                        
1//CSW_M3
                        
1//CSW_M4A1
                        
1//CSW_TMP
                        
1//CSW_G3SG1
                        
4//CSW_FLASHBANG
                        
2//CSW_DEAGLE
                        
1//CSW_SG552
                        
1//CSW_AK47
                        
3//CSW_KNIFE
                        
//CSW_P90
                
}
                
iSlot iWeaponsSlots[iCswId]
        }

        const 
XTRA_OFS_PLAYER 5
        
const m_rgpPlayerItems_Slot0 367

        iWeapon 
get_pdata_cbase(idm_rgpPlayerItems_Slot0 iSlotXTRA_OFS_PLAYER)

        const 
XTRA_OFS_WEAPON 4
        
const m_pNext 42
        
const m_iId 43

        
while( iWeapon )
        {
                if( 
get_pdata_int(iWeaponm_iIdXTRA_OFS_WEAPON) == iCswId )
                {
                        break
                }
                
iWeapon get_pdata_cbase(iWeaponm_pNextXTRA_OFS_WEAPON)
        }

        if( 
iWeapon )
        {
                const 
m_pActiveItem 373
                
if( bSwitchIfActive && get_pdata_cbase(idm_pActiveItemXTRA_OFS_PLAYER) == iWeapon )
                {
                        
ExecuteHamB(Ham_Weapon_RetireWeaponiWeapon)
                }

                if( 
ExecuteHamB(Ham_RemovePlayerItemidiWeapon) )
                {
                        
user_has_weapon(idiCswId0)
                        
ExecuteHamB(Ham_Item_KilliWeapon)
                        return 
1
                
}
        }

        return 
0

Yes, I was very tired and I knew something like that would pass me by, thanks.
__________________


Quote:
Originally Posted by fysiks View Post
Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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