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Senior Member
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12-30-2020
, 01:36
Re: Set lefthand and righthand weapon skins
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#10
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Quote:
Originally Posted by CrazY.
If the *_r models are the right hand ones, something like this
Code:
public event_Curwp( id )
{
new szHaveFlag[15];
get_pcvar_string( g_HaveFlags, szHaveFlag, charsmax( szHaveFlag ) )
new WeaponIdUserHandle = get_user_weapon( id );
if( has_all_flags( id, szHaveFlag ) )
{
new szLeftHand[15]
get_user_info(id, "lefthand", szLeftHand, charsmax(szLeftHand))
if (str_to_num(szLeftHand) == 1)
{
// left hand models here
switch ( WeaponIdUserHandle )
{
case CSW_M4A1: set_pev( id, pev_viewmodel2, v_m4a1 );
}
}
else
{
// right hand models here
switch ( WeaponIdUserHandle )
{
case CSW_M4A1: set_pev( id, pev_viewmodel2, v_m4a1_r );
}
}
}
return PLUGIN_CONTINUE;
}
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Hi there, will have to try this, will keep you updated! Happy holidays!
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