Can you make my bots be able to use a free parachute as and when they jump from a height!
PHP Code:
#include <amxmodx>
#include <engine>
#include <fun>
#include <hamsandwich>
#define PLUGIN "Parachute"
#define VERSION "1.0"
#define AUTHOR "Slavvkko"
new para_ent[33]
new pDetach, pFallSpeed, Float:gravity[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
register_event("DeathMsg", "death_event", "a")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
}
public client_disconnect(id)
{
parachute_reset(id)
}
public death_event()
{
new id = read_data(2)
parachute_reset(id)
}
parachute_reset(id)
{
if(para_ent[id] > 0) {
if (is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}
para_ent[id] = 0
}
public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return;
gravity[id] = get_user_gravity(id)
}
public zp_user_infected_post(id, infector, nemesis)
{
gravity[id] = get_user_gravity(id)
}
public zp_user_humanized_post(id, survivor)
{
gravity[id] = get_user_gravity(id)
}
public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames
if (!is_user_alive(id)) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {
if (get_pcvar_num(pDetach)) {
if (get_user_gravity(id) == 0.1) set_user_gravity(id, gravity[id])
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else {
remove_entity(para_ent[id])
set_user_gravity(id, gravity[id])
para_ent[id] = 0
}
return
}
if (button & IN_USE) {
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0) {
if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0) {
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, gravity[id])
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
remove_entity(para_ent[id])
set_user_gravity(id, gravity[id])
para_ent[id] = 0
}
}