Quote:
Originally Posted by Gabe Iggy
Wouldn't be better to flip the model instead?
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Hello can you expound this for me? I used an application for flipping my v_model (custom weapon skins), I have a .mdl for left and for right.
I use as default the "righthand".mdl so that technically when setinfo lefthand 1 or cl_righthand 0 in-game, the weapon skin would display on left hand. (THE PROBLEM is, even weapon is set to lefthand still shows the custom weapon skin in righthand)
How do I find a way round to force a code to my .sma to read a different v_model file which is a mirrored or flipped .mdl of my custom weapon skin righthand model to be guaranteed that when a player in-game sets weapon in lefthand, this v_model_lefthand would be triggered for pevview.
Thank you and regards!