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Set lefthand and righthand weapon skins


  
 
 
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feren02
Senior Member
Join Date: Mar 2012
Old 12-11-2020 , 21:52   Re: Set lefthand and righthand weapon skins
Reply With Quote #5

Quote:
Originally Posted by Gabe Iggy View Post
Wouldn't be better to flip the model instead?
Hello can you expound this for me? I used an application for flipping my v_model (custom weapon skins), I have a .mdl for left and for right.

I use as default the "righthand".mdl so that technically when setinfo lefthand 1 or cl_righthand 0 in-game, the weapon skin would display on left hand. (THE PROBLEM is, even weapon is set to lefthand still shows the custom weapon skin in righthand)

How do I find a way round to force a code to my .sma to read a different v_model file which is a mirrored or flipped .mdl of my custom weapon skin righthand model to be guaranteed that when a player in-game sets weapon in lefthand, this v_model_lefthand would be triggered for pevview.


Thank you and regards!

Last edited by feren02; 12-11-2020 at 21:53.
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