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[L4D/L4D2] MultiTanks - Improved


  
 
 
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a2121858
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Join Date: Sep 2020
Old 12-10-2020 , 10:52   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #40

Quote:
Originally Posted by Dragokas View Post
This sig is really sucks. The subject for new breaking at any time. Why just not replace with "commentary_zombie_spawner" entity?
It can directly bypass the l4d1 map ending's tank limit
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