The Original Trouble in Terrorist Town (TTT) was made in Garry's Mod. The game is about a group of reds who have Traitors among them, out to kill every other 'Innocent' terrorist.
At the start of the round, players are randomly selected to become a Traitor, unknown to other players who aren't Traitors themselves.
For the Innocent, knowledge is power: who is acting strangely? Who can be linked to evidence found on corpses? Who is still alive, even? The round ends if either group is wiped out or if the timer ends. In which case, the Innocents win.
Randomize system that selects players to become Traitors and Detectives.
Mute system that activates upon death.
Body scan to reveal the identity of the victim.
Detectives can scan people every 90 seconds to reveal their identity.
Shop system to extend the traitors' powerups.
Round timers to your likings.
BRAND NEW Super Roles:
The Disguiser - Will copy the wearables of his victims.
The Necromancer - Can summon earthquakes and resurrect teammates.
The Pestilence - Will infect players when he touches them and eliminates them.
The Thunder - Electrocudes his victims and launches to the sky.
ConVars:
Spoiler
Commands:
sm_ttt_reloadconfig - Admin command to reload the TTT configs. (Default flag: CONFIG)
sm_roles - Open the role shop.
Changelog:
Code:
0.4.1.1 Beta - Added ttt_enabled convar [Updated 22-Dec-2020]
0.4.1 Beta - Detectives can now transform. [Updated 19-Dec-2020]
0.4 Beta - Added epic new roles to the battlefield. [Updated 14-Dec-2020]
0.3 Beta - New shop role for all players [Updated 12-Dec-2020]
0.2 Beta - New ability for Detectives: Players Scan [Updated 09-Dec-2020]
0.1.3 Beta - Set max health to 200, blocked innocent team chat + minor adjustments [Updated 07-Dec-2020]
0.1.2 Beta - Added Pyro and Heavy classes to the gamemod + minor adjustments [Updated 06-Dec-2020]
0.1.1 Beta - Fixed minor bugs [Updated 05-Dec-2020]
0.1 Beta - Initial Release [Updated 04-Dec-2020]
Thank you! worked. can you add more abilities to detective?
I'm working on it and I'll send a post when it's done. I don't have much time for that right now, maybe tomorrow.
Regardless, the plugin was updated to version 0.1.3 Beta - Full changes are described in here.