Member
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02-12-2018
, 02:57
[INS] Guns Menu - modifacation
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#1
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Hello guys!
I have this plugin for Insurgency, and i want to make different weapon modifications, for example: suppressor to M249 or armor-piercing bullets, or optic. Please show the sample code, help me pls
Code:
#pragma semicolon 1
#include <sourcemod>
#define PLUGIN_VERSION "1.0"
new MARINES = 1;
new INSURGENTS = 2;
public OnPluginStart()
{
RegConsoleCmd("sm_guns", WeaponMenu);
RegConsoleCmd("guns", WeaponMenu);
CreateConVar("ins_guns2_version", PLUGIN_VERSION, "INS Gun Menu Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
OnMapStart();
}
public OnMapStart()
{
decl String:mapname[64];
GetCurrentMap(mapname, sizeof(mapname));
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
{
INSURGENTS = 1;
MARINES = 2;
}
else
{
MARINES = 1;
INSURGENTS = 2;
}
}
public Action:WeaponMenu(client,args)
{
Weapons(client);
return Plugin_Handled;
}
public Action:Weapons(clientId) {
new team = GetClientTeam(clientId);
if (team == INSURGENTS)
{
new Handle:menu = CreateMenu(WeaponMenuHandlerINS);
SetMenuTitle(menu, "Marines Gun Menu");
AddMenuItem(menu, "option1", "M4A1");
AddMenuItem(menu, "option2", "M16A4");
AddMenuItem(menu, "option3", "M40A1");
AddMenuItem(menu, "option4", "M249");
AddMenuItem(menu, "option5", "M590");
AddMenuItem(menu, "option6", "MK18");
AddMenuItem(menu, "option7", "MP5K");
SetMenuExitButton(menu, true);
DisplayMenu(menu, clientId, 15);
}
else if (team == MARINES)
{
new Handle:menu = CreateMenu(WeaponMenuHandlerUS);
SetMenuTitle(menu, "Insurgents Gun Menu");
AddMenuItem(menu, "option1", "AKM");
AddMenuItem(menu, "option2", "FAL");
AddMenuItem(menu, "option2", "AKS-74U");
AddMenuItem(menu, "option3", "RPK");
AddMenuItem(menu, "option4", "TOZ");
AddMenuItem(menu, "option5", "AK-74");
AddMenuItem(menu, "option7", "Mosin");
SetMenuExitButton(menu, true);
DisplayMenu(menu, clientId, 15);
}
return Plugin_Handled;
}
public WeaponMenuHandlerUS(Handle:menu, MenuAction:action, client, itemNum)
{
SetConVarBool(FindConVar("sv_cheats"), true, false);
if ( action == MenuAction_Select ) {
switch (itemNum)
{
case 0:
{
FakeClientCommand(client, "give_weapon m4a1");
}
case 1:
{
FakeClientCommand(client, "give_weapon m16a4");
}
case 2:
{
FakeClientCommand(client, "give_weapon m40a1");
}
case 3:
{
FakeClientCommand(client, "give_weapon m249");
}
case 4:
{
FakeClientCommand(client, "give_weapon m590");
}
case 5:
{
FakeClientCommand(client, "give_weapon mk18");
}
case 6:
{
FakeClientCommand(client, "give_weapon mp5k");
}
}
}
SetConVarBool(FindConVar("sv_cheats"), false, false);
}
public WeaponMenuHandlerINS(Handle:menu, MenuAction:action, client, itemNum)
{
SetConVarBool(FindConVar("sv_cheats"), true, false);
if ( action == MenuAction_Select ) {
switch (itemNum)
{
case 0:
{
FakeClientCommand(client, "give_weapon akm");
}
case 1:
{
FakeClientCommand(client, "give_weapon fal");
}
case 2:
{
FakeClientCommand(client, "give_weapon aks74u");
}
case 3:
{
FakeClientCommand(client, "give_weapon rpk");
}
case 4:
{
FakeClientCommand(client, "give_weapon toz");
}
case 5:
{
FakeClientCommand(client, "give_weapon ak74");
}
case 6:
{
FakeClientCommand(client, "give_weapon mosin");
}
}
}
SetConVarBool(FindConVar("sv_cheats"), false, false);
}
Last edited by puma133; 02-12-2018 at 03:01.
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