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Revive a player in a certain radius


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wicho
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Join Date: Feb 2012
Location: GuateAmala
Old 11-15-2020 , 22:32   Re: Revive a player in a certain radius
Reply With Quote #11

bump, is it possible to remove the corpse model after reviving the partner?
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Natsheh
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Join Date: Sep 2012
Old 11-16-2020 , 07:15   Re: Revive a player in a certain radius
Reply With Quote #12

no, unless it have been removed in the first place and replaced with an entity, then you can simply remove the entity corpse.


Edit : you probably can. Not sure tho I'll need to make tests and will return with feedback
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Last edited by Natsheh; 11-16-2020 at 17:59.
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wicho
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Old 11-16-2020 , 16:47   Re: Revive a player in a certain radius
Reply With Quote #13

Could you give me an example please
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Ark_Procession
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Join Date: Jun 2020
Location: Argentina
Old 11-21-2020 , 00:18   Re: Revive a player in a certain radius
Reply With Quote #14

Bugsy! could you please make it for 1.8.2? i have problems compiling:

HTML Code:
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// asd.sma
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\asd.sma(24) : error 017: undefined symbol "MAX_PLAYERS"
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\asd.sma(53) : error 017: undefined symbol "MAX_PLAYERS"
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\asd.sma(53) : error 029: invalid expression, assumed zero
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\asd.sma(53) : error 017: undefined symbol "bBarStarted"
// C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\asd.sma(53) : fatal error 107: too many error messages on one line
//
// Compilation aborted.
// 5 Errors.
// Could not locate output file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\compiled\asd.amx (compile failed).
//
// Compilation Time: 0,12 sec
// ----------------------------------------

Press enter to exit ...
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 11-21-2020 , 10:14   Re: Revive a player in a certain radius
Reply With Quote #15

PHP Code:
/*

    - Credits:
      # Alucard (Get_origin)
      # Black Rose (Check buttoms)
      # bugsy (added functionality, code cleanup, fixes and added cvars)
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#if !defined MAX_PLAYERS
    
const MAX_PLAYERS 32;
#endif

new const Version[] = "0.3";

const 
RespawnButtons = ( IN_DUCK IN_USE );

enum CPRData
{
    
Float:CorpseOrigin],
    
ReviverID
}

new 
g_rdDataMAX_PLAYERS ][ CPRData ];
new 
g_msgBarTime;
new 
g_pDistance g_gReviveSeconds;

public 
plugin_init()
{
    
register_plugin"CPR Revive" Version "Alu-rose-sy" );

    
register_event"DeathMsg" "DeathMsg" "a" "1>0" );

    
register_forwardFM_CmdStart "CmdStart" );

    
g_msgBarTime get_user_msgid"BarTime" );

    
g_pDistance register_cvar"cpr_distance" "50" );
    
g_gReviveSeconds register_cvar"cpr_reviveseconds" "10" );
}

public 
DeathMsg()
{
    new 
iVictim read_data);
    
peviVictim pev_origin g_rdDataiVictim ][ CorpseOrigin ] );
}

public 
CmdStartid uc_handle seed )
{
    if ( !
is_user_aliveid ) )
      return;

    static 
iRespawnID bool:bRespawningMAX_PLAYERS ] , bBarStartedMAX_PLAYERS ] , Float:fOrigin];

    if ( ( 
get_ucuc_handle UC_Buttons ) & RespawnButtons ) == RespawnButtons )
    {
      if ( !
bRespawningid ] )
      {
        if ( ( 
iRespawnID CheckOriginid ) ) )
        {
            
g_rdDataiRespawnID ][ ReviverID ] = id;
            
set_pevid pev_iuser2 iRespawnID );
            
set_taskget_pcvar_floatg_gReviveSeconds ) , "RevivePlayer" iRespawnID );
            
bRespawningid ] = true;

            if ( !
bBarStartedid ] )
            {
              
StartBarid );
              
bBarStartedid ] = true;
            }
        }
      }
      else
      {
        
pevid pev_origin fOrigin );
        
iRespawnID pevid pev_iuser2 );

        if ( 
get_distance_f_xfOrigin g_rdDataiRespawnID ][ CorpseOrigin ] ) > get_pcvar_floatg_pDistance ) )
        {
            
remove_taskiRespawnID );
            
StopBarid );
            
bRespawningid ] = false;
            
bBarStartedid ] = false;

            if ( !
is_user_aliveiRespawnID  ) )
              
client_printid print_chat "* You moved too far away from player to revive" );

            
set_pevid pev_iuser2 );
        }
      }
    }
    else if ( 
bRespawningid ] )
    {
      
StopBarid );
      
remove_taskiRespawnID );
      
bRespawningid ] = false;
      
bBarStartedid ] = false;
    }

    return;
}

public 
CheckOriginid )
{
    new 
iPlayers32 ] , iNum Float:fOrigin] , Float:fDistanceThreshold Float:fDistance iNearestPlayer iPlayer Float:fNearestDistance;

    
pevid pev_origin fOrigin );
    
get_playersiPlayers iNum "be" cs_get_user_teamid ) == CS_TEAM_T "TERRORIST" "CT" );
    
fDistanceThreshold get_pcvar_floatg_pDistance );

    for ( new 
iNum i++ )
    {
      
iPlayer iPlayers];

      
fDistance get_distance_f_xfOrigin g_rdDataiPlayer ][ CorpseOrigin ] );

      if ( !
fNearestDistance || ( fNearestDistance && ( fDistance fNearestDistance ) ) )
      {
        
fNearestDistance fDistance;
        
iNearestPlayer iPlayer;
      }
    }

    return ( 
fNearestDistance <= fDistanceThreshold ) ? iNearestPlayer 0;
}

public 
RevivePlayerid )
{
    new 
szRespawnName33 ] , szRespawnerName33 ];
    
get_user_nameid szRespawnName charsmaxszRespawnName ) );
    
get_user_nameg_rdDataid ][ ReviverID ] , szRespawnerName charsmaxszRespawnerName ) );

    
ExecuteHamBHam_CS_RoundRespawn id );
    
set_pevid pev_origin g_rdDataid ][ CorpseOrigin ] );
    
client_printprint_chat "[CPR] User %s respawned target %s" szRespawnerName szRespawnName );
}

public 
StartBarid )
{
    
message_beginMSG_ONE g_msgBarTime , {0,0,0} , id );
    
write_shortget_pcvar_numg_gReviveSeconds ) );
    
message_end();
}

public 
StopBarid )
{
    
message_beginMSG_ONE g_msgBarTime _id );
    
write_short);
    
message_end();
}

//Workaround due to AMX-X compile error using array from enumerator in get_distance_f()
Float:get_distance_f_xFloat:fOrigin1[] , Float:fOrigin2[] )
{
    new 
Float:f1] , Float:f2[3];
    
f1[0] = fOrigin1[0];
    
f1[1] = fOrigin1[1];
    
f1[2] = fOrigin1[2];
    
f2[0] = fOrigin2[0];
    
f2[1] = fOrigin2[1];
    
f2[2] = fOrigin2[2];

    return 
get_distance_ff1 f2 );

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Ark_Procession
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Join Date: Jun 2020
Location: Argentina
Old 11-21-2020 , 10:37   Re: Revive a player in a certain radius
Reply With Quote #16

Hi, it doesn't work! when you are at a corpse and the bar finishes loading, the game crashes.

But thanks for your time! maybe you can take a look at it?

I don't find any error message in my log!

Last edited by Ark_Procession; 11-21-2020 at 10:38.
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Napoleon_be
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Location: Belgium
Old 11-21-2020 , 19:15   Re: Revive a player in a certain radius
Reply With Quote #17

Quote:
Originally Posted by Ark_Procession View Post
Hi, it doesn't work! when you are at a corpse and the bar finishes loading, the game crashes.

But thanks for your time! maybe you can take a look at it?

I don't find any error message in my log!
Can you show us if u have any errors now...?
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Ark_Procession
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Join Date: Jun 2020
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Old 11-22-2020 , 10:40   Re: Revive a player in a certain radius
Reply With Quote #18

Quote:
Originally Posted by Napoleon_be View Post
Can you show us if u have any errors now...?
No errors in log, still crashes after bar reaches full
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