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NinjaRope v1.1.1 (SpaceDude and EJL)


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   devicenull (200)
jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 06-18-2004 , 23:05   NinjaRope v1.1.1 (SpaceDude and EJL)
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********************************************* *******************************
*
* Version 1.1.1 - Date: 10/16/2004
*
* Original by SpaceDude and Eric Lidman aka "Ludwig van" <[email protected]>
* Homepage: http://lidmanmusic.com/cs/plugins.html
*
* Upgraded to STEAM and ported to AMXx by: jtp10181 <[email protected]>
* Homepage: http://www.jtpage.net
*
********************************************* *******************************

Formely known as Grappling Hook, I [SpaceDude] changed the name to Ninja Rope to avoid confusion with the hook metamod plugin. Also the plugin now acts in exactly the same way as the ninja rope from the game worms. Its based on real world physics, modelled as a point mass on the end of a rod.

This plugin is similar to the Hook Grab plugin but there are few distinct differences. Players are not given a "boost" when the rope is attached. The rope has different physics and acts more like a rope, in fact it is near identical to the operation of the rope from the orginal 2D Worms game. There is a different sprite used for the rope and it LOOKS like a rope instead of a giant beam.

Admin Commands:

amx_rope - toggles rope on and off. Also if cvar mentioned below is set to 1, it also activates/deactivates plugin "out_of_bounds.amx" if you are using it so that bounds limits are off when rope is on and vice versa
amx_rope_count - <# of ropes allowed per player round>


Client Command:

+rope - bind a key to +rope like this: bind <key> +rope, once you have done that look in the direction where you want to fire the hook and press the button. You can shorten the rope by holding down the jump key, and make it longer by holding the crouch key. Also you can move around with the regular move keys (+forward, +back, +moveleft, +moveright) to release the rope just let go of the button.

rope_toggle - has the same effect as +rope, except that you press it once to fire it and once again to release.

say /rope - show window with info about use of rope

CVARs: Paste the following into your amxx.cfg to change defaults.
You must uncomment cvar lines for them to take effect

Code:
// ******************  Ninja Rope Settings  ******************

//0 to disable ninjarope, 1 to enable ninjarope
//sv_ninjarope 1

//If you are running my "out_of_bounds" plugin you may want it disabled when
//you have the rope fully enabled. If you want this plugin to leave
//"out_of_bounds" alone, then set this cvar to 0.
//amx_rb_pl_kill 1

//Default is 0, to enforce a 15 second delay on roping
//at round start so as to prevent spawn massacres set to 1.
//amx_rope_spawndelay 0

//Set to 1 to not allow vip to use rope. Set cvar to 0 to allow free vip roping
//amx_rope_no_vip 1

//This is number of times a player may use the rope each round.
//Default is 100. I would suggest setting to 2 or 3 per round to
//encourage strategic usage of the rope rather than just having it be total craziness.
//amx_ropes_round 100

//Switch to report number of ropes remaining in a round to a player if
//that number drops to 10 or less. By default its on 1, set to 0 to turn off this report.
//amx_rep_rcount 1

//1 is a rope like looking rope with no team colors,
//0 is for the original look with red and blue beams
//amx_ropetype 1
Changelog:
v1.1.1 - JTP10181 - 10/16/04
  • Updated for AMXModX 0.20
v1.1 - JTP10181 - 07/10/04
  • Made it so the rope cannot be used before the freezetime has ended
  • Rearranged a lot of code and removed some useless events
  • Removed all voting code, use amx_customvotes instead
v1.01 - JTP10181 - 06/18/04
  • Converted MOTD boxes to work with steam and possibly with WON still (untested)
  • Fixed all authid variables to be 32 chars to STEAMIDs are handled properly
  • Ported functions to AMXX and replaced AMX tags with AMXX
  • Fixed logging to admin log for AMXx

Below v1.01 was maintained by Eric Lidman / SpaceDude

********************************************* *****************************

Yeah I know there is a post with the same name already but its not even the same plugin and the plugin seems to not evern work right. So here is the Official port of the NinjaRope.

******** Engine Module REQUIRED ********
********* FUN Module REQUIRED ********


For Voting: AMXx Custom Votes
Attached Files
File Type: sma Get Plugin or Get Source (amx_ejl_spacedude_ninjarope.sma - 18564 views - 21.5 KB)
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jtp10181
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Old 07-03-2004 , 19:09  
Reply With Quote #2

Any chance this could be approved?
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devicenull
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Old 07-03-2004 , 19:22  
Reply With Quote #3

Isnt this the same as http://forums.alliedmods.net/showthread.php?t=601
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Burnzy
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Old 07-03-2004 , 19:24  
Reply With Quote #4

haha, he couldnt even search for it before he posted it
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Nick
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Join Date: Apr 2004
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Old 07-03-2004 , 19:29  
Reply With Quote #5

jtp10181 said he was going to manage all of ludwig vans plugins.
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Burnzy
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Old 07-03-2004 , 19:30  
Reply With Quote #6

but its already posted.... why would u post sumthing already here?
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Nick
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Old 07-03-2004 , 21:09  
Reply With Quote #7

He got premission from BAILOPAN repost ludwig vans plugins I think.
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karlos
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Old 07-04-2004 , 05:24  
Reply With Quote #8

this plugin (A) and http://forums.alliedmods.net/showthread.php?t=601 (B) are not the same
as i posted in the other, the differences are:
-B gives u a little boost (as the Hook Mod) in the direction u use it and then it acts like a rope, A does not give that boost (never saw a rope with a boost)
-with B it can happen that the "rope" gets lager even if u dont use duck, whit A it does not happen
-B is a thick white rope as the one in Hook Mod, A is a thin yellow rope (it looks better)
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jtp10181
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Old 07-04-2004 , 12:44  
Reply With Quote #9

1) This is the REAL NinjaRope Plugin, that other one is Hook Grab but the guy who posted it named it NinjaRope for no apparent reason.

2) Consider me the orginal author of Lud plugins now, he handed them over to me. So if I post a new one that is already there I am only doing what BAILOPAN told me to do.

3) Stop being morons and doing this on every plugin I post

4) I am not a idiot and I DO search before I post a plugin, and if it is one of Luds and I am reposting it I PM BAILOPAN and he removes the approval on the old one so it wont show up in the main plugins listing thing.

5) For the most part I am putting in a lot more work on the plugins than simply porting them like most other people have done.

6) See point 3 again.....
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jtp10181
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Old 07-10-2004 , 17:09  
Reply With Quote #10

Updated for a small fix, see changelog.

Also new release of vote plugin to handle votes for all my plugins and anything else you want.

This plugin no longer has any voting code in it, please use my new plugin for voting.
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