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[TF2] WarPaints 1.1.1 (26-Jan-2021)


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Author
StrikeR14
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Join Date: Apr 2016
Location: Behind my PC
Plugin ID:
7358
Plugin Version:
1.1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to set any existing warpaint on their weapon.
    Old 10-31-2020 , 21:33   [TF2] WarPaints 1.1.1 (26-Jan-2021)
    Reply With Quote #1

    [TF2] WarPaints


    Description:

    This plugin allows players to set any existing warpaint on their weapons.

    Requirements / Dependencies:

    ConVars:
    • sm_warpaint_wear - Set wear level. (Default value 0.0)

      Battle Scarred: 0.44-1.0
      Well Worn: 0.37- 0.44
      Field Tested: 0.15-0.37
      Minimal Wear: 0.07-0.15
      Factory New: 0.00-0.07

    Commands:
    • !setskin - Command for setting the warpaint skin.
    • !skin - Same as above.

    NOTE: Available values: 102, 104-106, 109, 112-114, 112, 130, 139, 143, 144, 151, 160, 161, 163, 200-215, 217, 218, 220, 221, 223-226, 228, 230, 232, 234-273, 300-310.

    Screenshots:




    Changelog:

    Code:
    1.1.1 - Added more warpaints. (26-Jan-2021)
    1.1 - Removed TF2IDB dependency. (20-Dec-2020)
    1.0 - Initial Release (1-Nov-2020)
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    Last edited by StrikeR14; 12-18-2023 at 08:18.
    StrikeR14 is offline
    PC Gamer
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    Join Date: Mar 2014
    Old 11-01-2020 , 21:29   Re: [TF2] WarPaints
    Reply With Quote #2

    I was curious to see how this is done using TF2IDB so I tried using this today, but no luck. I didn't receive the warpaint skin. No error in error log.

    I type: !setskin 16102
    plugin replies: successfully applied skin. touch locker.
    I touch locker. Nothing happens. I change class, nothing happens.

    Is there a reason to use item definition indexes of the paint (5 digit number) instead of the paintkit index (3 digit number)? Regardless which system you use, can you add a reply to command for the user that includes the valid acceptable ranges of the warpaints?
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    StrikeR14
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    Join Date: Apr 2016
    Location: Behind my PC
    Old 11-02-2020 , 10:35   Re: [TF2] WarPaints
    Reply With Quote #3

    Quote:
    Originally Posted by PC Gamer View Post
    I was curious to see how this is done using TF2IDB so I tried using this today, but no luck. I didn't receive the warpaint skin. No error in error log.

    I type: !setskin 16102
    plugin replies: successfully applied skin. touch locker.
    I touch locker. Nothing happens. I change class, nothing happens.
    Have you tried applying it on a weapon that supports warpaint? Not all weapons in TF2 allow it, and neither does my plugin, that's what I get for using the skin 16102:



    Quote:
    Originally Posted by PC Gamer View Post
    Regardless which system you use, can you add a reply to command for the user that includes the valid acceptable ranges of the warpaints?
    I might add that in the feature, I'm just too lazy for adding over 100 different values at the moment.
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    Old 11-02-2020 , 11:42   Re: [TF2] WarPaints
    Reply With Quote #4

    Thanks for the reply!

    I'm not sure why it's not working for me since I'm sure that the weapons I tried it on support Warpaint. I already made a plugin that supports random or specific Warpaints. I was just curious to see how it was done using TF2IDB. I just wanted to pass on a couple of suggestions like adding the acceptable warpaint ranges. Maybe you can add a feature that gives the player a random Warpaint if they don't input a Warpaint value. You could also change the player weapon to one that supports Warpaints if they don't have one equipped. Again, these are just suggestions.

    Last edited by PC Gamer; 12-26-2020 at 14:54.
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    StrikeR14
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    Old 11-02-2020 , 11:54   Re: [TF2] WarPaints
    Reply With Quote #5

    Quote:
    Originally Posted by PC Gamer View Post
    Thanks for the reply!

    I'm not sure why it's not working for me since I'm sure that the weapons I tried it on support Warpaint. I already made a plugin that supports random or specific Warpaints. I was just curious to see how it was done using TF2IDB. I just wanted to pass on a couple of suggestions like adding the acceptable warpaint ranges. Maybe you can add a feature that gives the player a random Warpaint if they don't input a Warpaint value. You could also change the player weapon to one that supports Warpaints if they don't have one equipped. Again, these are just suggestions.
    The mechanism itself only uses TF2Items to apply the skin. TF2IDB's part is to check if the client's input matches a valid warpaint definition index. I'm very intrigued to know what exactly causes this, and if you'd like to continue the discussion, please add me on steam.
    Moreover, I'll definitely take your suggestion into consideration
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    jesusemilio
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    Old 12-20-2020 , 05:19   Re: [TF2] WarPaints
    Reply With Quote #6

    How to install this is mod?¿
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    StrikeR14
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    Old 12-20-2020 , 11:17   Re: [TF2] WarPaints
    Reply With Quote #7

    Quote:
    Originally Posted by jesusemilio View Post
    How to install this is mod?¿
    First, install the dependencies I mentioned in the first post.
    After that, download warpaints-1.1.rar file from here.
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    Last edited by StrikeR14; 12-20-2020 at 13:06.
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    StrikeR14
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    Old 12-20-2020 , 13:06   Re: [TF2] WarPaints 1.1 (20-Dec-2020)
    Reply With Quote #8

    Plugin was updated to version 1.1 - Removed TF2IDB dependency. Plugin still required TF2Items to function.
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    Sanjay
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    Join Date: Dec 2020
    Old 12-24-2020 , 13:22   Re: [TF2] WarPaints 1.1 (20-Dec-2020)
    Reply With Quote #9

    great plugin! beautiful thanks
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    StrikeR14
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    Old 01-26-2021 , 13:26   Re: [TF2] WarPaints 1.1.1 (26-Jan-2021)
    Reply With Quote #10

    Version 1.1.1 - Added more warpaints (apparently missed some).
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