Ok, I managed to get it working. I had completely misunderstood how these stocks work, this is easier to use than I thought

.
However putting in more than one attribute doesn´t work for me. How do you do that?
Code:
TF2_RemoveWeaponSlot(client, 0);
TF2_GiveItem(client, "tf_weapon_scattergun", 45, TF2Quality_Normal, 100, "'2 ; 5' '44 ; 0'"); //compiled, but script cowardly refused
//to add invalid attribute index 0 (in game, after spawn)
//(both attributes alone work though)
I think I should have better posted this in Scripting..
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