Anybody else having issues with spawns not being detected properly? Tried to use the Development Version and the latest release on GitHub in combination with InstantDefuse, MyWeaponsAllocator, Retake HUD and AutoPlant.
For some reason even though all spawns are properly set and at least a few inside the Bomb Area, they fail to be detected (I currently went for setting most regular spawns as Non Carrier and the few inside the Bomb Area as Bomb Carrier-Only). Nonetheless, the above behavior happens.
"[retakes.smx] Had to resort to fallback spawn on de_train, site=1"
I'm totally lost at the moment, don't know how to get it sorted and it's really crapping on the whole Retake experience i_i