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[HELP]GunXPMod_Shop How To set Access Weapons in ul list :(


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XxScripteRxX
Member
Join Date: Aug 2019
Old 08-30-2019 , 03:52   [HELP]GunXPMod_Shop How To set Access Weapons in ul list :(
Reply With Quote #1

Hello Gyus Pls Help me with this problem my weapons in my mod no have access have with xp to buy all weapons pls help me to make access with weapons and to set level to buy weapons





#include <amxmodx>
#include <gunxpmod>

#define PLUGIN "Gun Xp Mod Shop"
#define AUTHOR "xbatista"
#define VERSION "1.4"

#define SET ACCESS WEAPONS TO BUY IN gxm-plugins
register_dictionary("gunxpmod.txt")
#define MAX_UNLOCKS 30
#define MAX_UNLOCKS_NAME_SIZE 64
#define MAX_UNLOCKS_DESC_SIZE 128

new g_numberofitems
new g_menuPosition[33]
new bool:g_PlayerItem[33][MAX_UNLOCKS+1]
new g_itemindex[MAX_UNLOCKS+1]
new g_itemcost[MAX_UNLOCKS+1]
new g_itemname[MAX_UNLOCKS+1][MAX_UNLOCKS_NAME_SIZE+1]
new g_itemdesc[MAX_UNLOCKS+1][MAX_UNLOCKS_DESC_SIZE+1]


public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_dictionary("gunxpmod.txt");

register_clcmd("say /unlocks", "item_upgrades")
register_clcmd("say unlocks", "item_upgrades")
register_clcmd("say /ul", "item_upgrades")
register_clcmd("say ul", "item_upgrades")
register_clcmd("say /items", "display_items")
register_clcmd("say items", "display_items")


register_menucmd(register_menuid("Unlocks Shop"), 1023, "action_item_upgrades")
}
public client_connect(id)
{
for(new i = 1; i <= MAX_UNLOCKS; ++i)
{
g_PlayerItem[id][i] = false
}
}
public display_items(id)
{
new szMotd[2048], szTitle[64], iPos = 0
format(szTitle, 63, "Items List")
iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000 000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
iPos += format(szMotd[iPos], 2047-iPos, "# Item Name | Item Description | Item Cost^n")

for(new i = 1; i <= g_numberofitems; i++)
{
iPos += format(szMotd[iPos], 2047-iPos, "%d. %s | %s | %d^n", i, g_itemname[i], g_itemdesc[i], g_itemcost[i])
}
show_motd(id, szMotd, szTitle)
return PLUGIN_HANDLED;
}
public item_upgrades(id)
{
display_item_upgrades(id, g_menuPosition[id] = 0);
return PLUGIN_HANDLED;
}
public display_item_upgrades(id, pos)
{
if(!is_user_alive(id))
return;

static menuBody[510], len;
len = 0

if(pos < 0)
{
return;
}

new start = pos * 8
if(start >= g_numberofitems)
{
start = pos = g_menuPosition[id]
}

len += formatex(menuBody[len], sizeof menuBody - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_SHOP", get_user_xp(id), get_user_max_level(id))

new end = start + 8
new keys = MENU_KEY_0

if(end > g_numberofitems)
{
end = g_numberofitems
}

new b = 0
for(new a = start; a < end; ++a)
{
new i = a + 1
new money

money = get_user_xp(id)

if( money < g_itemcost[i] )
{
if( g_PlayerItem[id][i] )
{
len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP_BOUGHT", ++b, g_itemname[i], g_itemcost[i])
}
else
{
len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP", ++b, g_itemname[i], g_itemcost[i])
}
}
else if( g_PlayerItem[id][i] )
{
len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP_BOUGHT", ++b, g_itemname[i], g_itemcost[i])
}
else
{
keys |= (1<<b)

len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "ACTIVE_MENU_SHOP", ++b, g_itemname[i], g_itemcost[i])
}
}

if(end != g_numberofitems)
{
len += formatex(menuBody[len], sizeof menuBody - 1 - len, "^n\r9. \w%L\r^n0. \w%L", id, "NEXT_MENU", id, pos ? "BACK_MENU" : "EXIT_MENU")
keys |= MENU_KEY_9
}
else
{
len += formatex(menuBody[len], sizeof menuBody - 1 - len, "^n\r0. \w%L", id, pos ? "BACK_MENU" : "EXIT_MENU")
}

show_menu(id, keys, menuBody, -1, "Unlocks Shop")
}
public action_item_upgrades(id, key)
{
switch(key)
{
case 8: display_item_upgrades(id, ++g_menuPosition[id]);
case 9: display_item_upgrades(id, --g_menuPosition[id]);
default:
{
if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}

++key
new money
new plugin_id = g_itemindex[g_menuPosition[id] * 8 + key]
new item_id = g_menuPosition[id] * 8 + key
new func = get_func_id("gxm_item_enabled", plugin_id)

money = get_user_xp(id)
new cost = g_itemcost[item_id]

if(money >= cost)
{
callfunc_begin_i(func, plugin_id)
callfunc_push_int(id)
callfunc_end()

g_PlayerItem[id][item_id] = true

new overall = money - cost
set_user_xp(id, overall)

client_printcolor(id, "/yItem Bought Successfully, Item: /g%s.", g_itemname[item_id])
client_printcolor(id, "/yDescription:/g%s.", g_itemdesc[item_id])
display_item_upgrades(id, g_menuPosition[id]);
}
}
}
return PLUGIN_HANDLED;
}

public register_item_gxm(item_index, item_name[], item_desc[], item_cost)
{
if(g_numberofitems == MAX_UNLOCKS)
{
return -2
}

g_numberofitems++
g_itemindex[g_numberofitems] = item_index
format(g_itemname[g_numberofitems], MAX_UNLOCKS_NAME_SIZE, item_name)
format(g_itemdesc[g_numberofitems], MAX_UNLOCKS_DESC_SIZE, item_desc)
g_itemcost[g_numberofitems] = item_cost

return g_numberofitems
}
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SHIELD755
Veteran Member
Join Date: Feb 2018
Location: FROM MARVEL STUDIO
Old 08-30-2019 , 10:18   Re: [HELP]GunXPMod_Shop How To set Access Weapons in ul list :(
Reply With Quote #2

Post code in php tag

PHP Code:
#include <amxmodx>
#include <gunxpmod>

#define PLUGIN    "Gun Xp Mod Shop"
#define AUTHOR    "xbatista"
#define VERSION    "1.4"

#define SET ACCESS WEAPONS TO BUY IN gxm-plugins 
register_dictionary("gunxpmod.txt")
#define MAX_UNLOCKS 30
#define MAX_UNLOCKS_NAME_SIZE 64
#define MAX_UNLOCKS_DESC_SIZE 128

new g_numberofitems
new g_menuPosition[33]
new 
bool:g_PlayerItem[33][MAX_UNLOCKS+1]
new 
g_itemindex[MAX_UNLOCKS+1]
new 
g_itemcost[MAX_UNLOCKS+1]
new 
g_itemname[MAX_UNLOCKS+1][MAX_UNLOCKS_NAME_SIZE+1]
new 
g_itemdesc[MAX_UNLOCKS+1][MAX_UNLOCKS_DESC_SIZE+1]


public 
plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR);
register_dictionary("gunxpmod.txt");

register_clcmd("say /unlocks""item_upgrades")
register_clcmd("say unlocks""item_upgrades")
register_clcmd("say /ul""item_upgrades")
register_clcmd("say ul""item_upgrades")
register_clcmd("say /items""display_items")
register_clcmd("say items""display_items")


register_menucmd(register_menuid("Unlocks Shop"), 1023"action_item_upgrades")
}
public 
client_connect(id)
{
for(new 
1<= MAX_UNLOCKS; ++i
{
g_PlayerItem[id][i] = false
}
}
public 
display_items(id)
{
new 
szMotd[2048], szTitle[64], iPos 0
format
(szTitle63"Items List")
iPos += format(szMotd[iPos], 2047-iPos"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000 000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos"^n^n<b>%s</b>^n^n"szTitle)
iPos += format(szMotd[iPos], 2047-iPos"# Item Name | Item Description | Item Cost^n")

for(new 
1<= g_numberofitemsi++) 
{
iPos += format(szMotd[iPos], 2047-iPos"%d. %s | %s | %d^n"ig_itemname[i], g_itemdesc[i], g_itemcost[i])
}
show_motd(idszMotdszTitle)
return 
PLUGIN_HANDLED;
}
public 
item_upgrades(id)
{
display_item_upgrades(idg_menuPosition[id] = 0);
return 
PLUGIN_HANDLED;
}
public 
display_item_upgrades(idpos)
{    
if(!
is_user_alive(id)) 
return;

static 
menuBody[510], len;
len 0

if(pos 0
{
return;
}

new 
start pos 8
if(start >= g_numberofitems
{
start pos g_menuPosition[id]
}

len += formatex(menuBody[len], sizeof menuBody len"%L"LANG_SERVER"TITLE_MENU_SHOP"get_user_xp(id), get_user_max_level(id))

new 
end start 8
new keys MENU_KEY_0

if(end g_numberofitems
{
end g_numberofitems
}

new 
0
for(new startend; ++a
{
new 
1
new money

money 
get_user_xp(id)

if( 
money g_itemcost[i] ) 
{
if( 
g_PlayerItem[id][i] ) 
{
len += formatex(menuBody[len], sizeof menuBody len,"%L"id"INACTIVE_MENU_SHOP_BOUGHT", ++bg_itemname[i], g_itemcost[i])
}
else
{
len += formatex(menuBody[len], sizeof menuBody len,"%L"id"INACTIVE_MENU_SHOP", ++bg_itemname[i], g_itemcost[i])
}

else if( 
g_PlayerItem[id][i] ) 
{
len += formatex(menuBody[len], sizeof menuBody len,"%L"id"INACTIVE_MENU_SHOP_BOUGHT", ++bg_itemname[i], g_itemcost[i])

else 
{
keys |= (1<<b)

len += formatex(menuBody[len], sizeof menuBody len,"%L"id"ACTIVE_MENU_SHOP", ++bg_itemname[i], g_itemcost[i])
}
}

if(
end != g_numberofitems)
{
len += formatex(menuBody[len], sizeof menuBody len"^n\r9. \w%L\r^n0. \w%L"id"NEXT_MENU"idpos "BACK_MENU" "EXIT_MENU")
keys |= MENU_KEY_9
}
else
{
len += formatex(menuBody[len], sizeof menuBody len"^n\r0. \w%L"idpos "BACK_MENU" "EXIT_MENU")
}

show_menu(idkeysmenuBody, -1"Unlocks Shop")
}
public 
action_item_upgrades(idkey)
{
switch(
key
{
case 
8display_item_upgrades(id, ++g_menuPosition[id]);
case 
9display_item_upgrades(id, --g_menuPosition[id]);
default:
{
if(!
is_user_alive(id)) 
{
return 
PLUGIN_HANDLED;
}

++
key
new money
new plugin_id g_itemindex[g_menuPosition[id] * key]
new 
item_id g_menuPosition[id] * key
new func get_func_id("gxm_item_enabled"plugin_id)

money get_user_xp(id)
new 
cost g_itemcost[item_id]

if(
money >= cost)
{
callfunc_begin_i(funcplugin_id)
callfunc_push_int(id)
callfunc_end()

g_PlayerItem[id][item_id] = true

new overall money cost
set_user_xp
(idoverall)

client_printcolor(id"/yItem Bought Successfully, Item: /g%s."g_itemname[item_id])
client_printcolor(id"/yDescription:/g%s."g_itemdesc[item_id])
display_item_upgrades(idg_menuPosition[id]);
}
}
}
return 
PLUGIN_HANDLED;
}

public 
register_item_gxm(item_indexitem_name[], item_desc[], item_cost)
{
if(
g_numberofitems == MAX_UNLOCKS)
{
return -
2
}

g_numberofitems++
g_itemindex[g_numberofitems] = item_index
format
(g_itemname[g_numberofitems], MAX_UNLOCKS_NAME_SIZEitem_name)
format(g_itemdesc[g_numberofitems], MAX_UNLOCKS_DESC_SIZEitem_desc)
g_itemcost[g_numberofitems] = item_cost

return g_numberofitems

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XxScripteRxX
Member
Join Date: Aug 2019
Old 08-30-2019 , 12:22   Re: [HELP]GunXPMod_Shop How To set Access Weapons in ul list :(
Reply With Quote #3

[FONT="Arial Black"][/FONT

public display_items(id)
{
new szMotd[2048], szTitle[64], iPos = 0
format(szTitle, 63, "Items List")
iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000 000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
iPos += format(szMotd[iPos], 2047-iPos, "# Item Name | Item Description | Item Cost^n")

for(new i = 1; i <= g_numberofitems; i++)
{
iPos += format(szMotd[iPos], 2047-iPos, "%d. %s | %s | %d^n", i, g_itemname[i], g_itemdesc[i], g_itemcost[i])
}
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XxScripteRxX
Member
Join Date: Aug 2019
Old 11-15-2019 , 05:36   Re: [HELP]GunXPMod_Shop How To set Access Weapons in ul list :(
Reply With Quote #4

sda
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The Bro
New Member
Join Date: Oct 2020
Old 10-17-2020 , 10:15   Re: [HELP]GunXPMod_Shop How To set Access Weapons in ul list :(
Reply With Quote #5

i have problem with gunxpmod

gunxpmod_shop plugin doesnt show (1- pistole 2- rifle.. 3-knife ) or something it just show directly unlocks Without regulation
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