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How to carry over values from a previous round/game in TFC


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12Toastie
Junior Member
Join Date: Nov 2014
Old 10-12-2020 , 19:48   How to carry over values from a previous round/game in TFC
Reply With Quote #1

Code:
#include <amxmodx>

#pragma semicolon 1
#pragma ctrlchar '\'

new SCORE_BLUE;
new g_TeamScore[2];
new currentScore;
public show_timer()
{
	new prevScore;
	new nextmap[32];
	get_cvar_string("amx_nextmap", nextmap, 31);
	new timeleft = get_timeleft();
	if(timeleft == 0)
	{
		prevScore = currentScore;
		currentScore = 0;
	}
	set_hudmessage(255, 255, 255, 0.00, 0.00, 0, 1.00, 1000.00, 0.10, 0.20, 13);
	show_hudmessage(0, "WELCOME TO THE OUTHOUSE\nTimeleft: %d:%02d\nCurrent Score: %d\nPrevious Score: %d", timeleft / 60, timeleft % 60, currentScore, prevScore);
	return 0;
}


public get_teamscore()
{
new team[32];
read_data(1,team,31);

if(!strcmp(team,"Blue"))
	currentScore = read_data(2);
	return PLUGIN_CONTINUE;
}

public logevent_round_end()
{
  client_print(0, print_chat, "end of game");
}

public plugin_init()
{
	register_event("TeamScore","get_teamscore","a");
	register_logevent("logevent_round_end", 2, "1=Round_End");
	//register_logevent("capcounter", 3, "1=triggered", "2&dropoff");
	register_plugin("TimeProjector", "0.1", "ST4life");
	set_task(1.00, "show_timer", 0, "", 0, "b", 0);
	return 0;
}
would like to get the score from a previous game to carry over to another.. hopefully without writing and reading from files.. Tried that earlier and I was getting an invalid expression
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 10-13-2020 , 00:57   Re: How to carry over values from a previous round/game in TFC
Reply With Quote #2

Depending on how much data you're needing to keep, you could try to use "localinfo". I use it to old over a short string (3 characters) in Polymorph. Local info will remain in memory while the server is running. When the server process is actually stopped is when it will disappear. See: set_localinfo(), get_localinfo()

I'm not sure what the limit actually is but you'll want to try and condense the data as much as possible and it must be a string.

(this assumes that whatever you mean by "round/game" means when the map changes)
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Last edited by fysiks; 10-13-2020 at 00:59.
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