Quote:
Originally Posted by DeathChaos25
So far it seems to work in base game campaigns, however we did Military Industrial Complex II V11 custom campaign and the bug happened there.
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Can you verify if that campaign's finale has any info_survivor_position entities spawned in or if the teleportation failsafe isn't working? Have you tested the finale more than once; is it consistent or random? I'm not sure what requirements it has for counting extra survivors as "escaped." That's the tricky part about custom campaigns; they don't always follow standard VALVe procedure so not all plugins that seem compatible with the official campaigns are guaranteed to work fine on them.
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