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[CS:GO] OnEntityCreated + SDKSpawn

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Join Date: Jun 2018
Location: Romania
Old 10-09-2020 , 10:07   Re: [CS:GO] OnEntityCreated + SDKSpawn
Reply With Quote #11

Now I use SDK_SpawnPost and I can find func_brushes classnames there.
So, never check for entities classnames in SDK_Spawn.
Ilusion9 is offline
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Join Date: Nov 2017
Location: Ukraine
Old 10-10-2020 , 14:55   Re: [CS:GO] OnEntityCreated + SDKSpawn
Reply With Quote #12

For reference:

some examples of class name transitions from OnEntityCreated to SpawnPost, catched by test plugin:

prop_dynamic_override => prop_dynamic
physics_prop => prop_physics
survivor_bot => player
jockey => player
tank => player
boomer => player
hunter => player
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Dragokas is offline

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