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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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tRololo312312
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Join Date: Apr 2015
Old 09-28-2020 , 20:55   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#181

It might be just me but i have noticed that alot of gun spawns in official and custom maps, that were only spawning T2 weapons before the update now spawn T1 weapons often...
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Dragokas
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Old 09-29-2020 , 02:01   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#182

Quote:
Originally Posted by tRololo312312 View Post
Do you have steam cloud enabled?
OMG, I just removed 2 checkmarks from L4d2 properties - Updates page and from Settings - Steam Cloud (in-game) and integrity check no more creates config.cfg, and game automatically creates it with "none" in cl_downloadfilter.

What a destroyers.
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foxhound27
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Old 09-29-2020 , 10:50   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#183

PHP Code:
_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo 
broken :C

Last edited by foxhound27; 09-29-2020 at 10:51.
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Dragokas
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Old 09-29-2020 , 10:54   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#184

There was no such signature in old build. Show a complete gamedata.
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foxhound27
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Old 09-29-2020 , 10:57   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#185

Quote:
Originally Posted by Dragokas View Post
There was no such signature in old build. Show a complete gamedata.
HTML Code:
"Games"
{
	"left4dead2"
	{
		"Signatures"
		{
			"CBaseServer__FillServerInfo"
			{
				"library"    "engine"
				"linux"	"@_ZN11CBaseServer14FillServerInfoER14SVC_ServerInfo"
				"windows"	"\x55\x8B\xEC\x53\x56\x57\x68\x04\x01\x00\x00"
			}
			"VanillaModeOffset"
			{
				"library"	"engine"
				"linux"	"\x88\x46\x55\xC7\x04\x24\x4C"
				"windows"	"\x88\x5F\x5D\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC6\x47\x5F\x57"
			}
		}
	}
}
this for addonsdisabler extension by accelerator, maybe deprecated?

im wondering if theres any method available atm for this o.o

Last edited by foxhound27; 09-29-2020 at 11:17. Reason: question
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foxhound27
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Old 09-29-2020 , 11:08   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#186

Quote:
Originally Posted by Dragokas View Post
OMG, I just removed 2 checkmarks from L4d2 properties - Updates page and from Settings - Steam Cloud (in-game) and integrity check no more creates config.cfg, and game automatically creates it with "none" in cl_downloadfilter.

What a destroyers.
seriously this is bad.. i had many stuff goin on with particles and models such a shame.
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 09-29-2020 , 12:30   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#187

Huh, im getting "Cannot load corrupted map." Engine Error now on a custom campaign that used to work before the big update.
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Eyedol
Junior Member
Join Date: Jul 2018
Old 09-29-2020 , 12:34   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#188

Quote:
Originally Posted by Dragokas View Post
OMG, I just removed 2 checkmarks from L4d2 properties - Updates page and from Settings - Steam Cloud (in-game) and integrity check no more creates config.cfg, and game automatically creates it with "none" in cl_downloadfilter.

What a destroyers.
My god, what a disaster, with this they have killed many servers with custom sounds and textures, the worst thing is that there are already many new players to be reverted since the only way would be to rewrite config.cfg and that would cause the restart of the configuration of all users so I don't think they do
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Dragokas
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Old 09-29-2020 , 13:45   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#189

Eyedol, the only solution I see, to add plugin for retrieving client's cl_downloadfilter ConVar, and checking if value == none, send on-screen message to client explaining how to activate that content filter via main game menu.
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Dragokas
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Old 09-29-2020 , 14:29   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#190

foxhound27, ahh, that's "engine" library. First sig doesn't changed. Second is unique, but it doesn't exist in old L4D2 lib, so it is already updated. So, either this fix is incorrect at all, or valve changed this function again.
If that's by accelerator, only him knows what argument this sig offset should point to, at least I need working pair of sig-lib, none are in my hands.

If I recall correctly, Silvers have somethings similar in left4dhooks - isn't l4d2_addons_eclipse ConVar what you need?
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Last edited by Dragokas; 09-29-2020 at 14:30.
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