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[ANY] Dev Cmds (1.50) [05-Mar-2024]


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 09-27-2020 , 13:41   Re: [ANY] Dev Cmds (1.13) [20-Sep-2020]
Reply With Quote #41

What compiler version do you use?

I don't have problem with 1.9 / 1.10 / forum compiler.

Looks like a problem on your end, or modified sp.
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Tank Rush
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Location: Argentina
Old 09-27-2020 , 22:35   Re: [ANY] Dev Cmds (1.13) [20-Sep-2020]
Reply With Quote #42

Quote:
Originally Posted by Dragokas View Post
What compiler version do you use?

I don't have problem with 1.9 / 1.10 / forum compiler.

Looks like a problem on your end, or modified sp.
I am using SM 1.11, anyway I already fixed the problem.
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canadianjeff
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Old 10-18-2020 , 04:46   Re: [ANY] Dev Cmds (1.14) [30-Sep-2020]
Reply With Quote #43

I like this plugin alot do you think you could tweak it a bit so when we use sm_count we can be more specific???

example.... sm_count prop_door_rotating

it prints to chat something like

11 prop_door_rotating

I am trying to count the number of zombies in L4D2 so like sm_count infected
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canadianjeff
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Old 11-08-2020 , 10:05   Re: [ANY] Dev Cmds (1.14) [30-Sep-2020]
Reply With Quote #44

the cmd sm_r to switch it to realism conflicts with confogl ready up plugin where players mark themself as ready

might post a changed version that turns sm_r into sm_realism to avoid the conflict
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JLmelenchon
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Join Date: Mar 2019
Old 12-14-2020 , 00:57   Re: [ANY] Dev Cmds (1.14) [30-Sep-2020]
Reply With Quote #45

Useful plugin !

Last edited by JLmelenchon; 12-14-2020 at 00:58.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-15-2021 , 21:11   Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Reply With Quote #46

Quote:
Originally Posted by canadianjeff View Post
I like this plugin alot do you think you could tweak it a bit so when we use sm_count we can be more specific???

example.... sm_count prop_door_rotating

it prints to chat something like

11 prop_door_rotating

I am trying to count the number of zombies in L4D2 so like sm_count infected
Code:
1.15 (15-Feb-2021)
    - Changed "sm_count" to accept a classname to search for. Requested by "canadianjeff".
Thanks. Done.



Quote:
Originally Posted by canadianjeff View Post
the cmd sm_r to switch it to realism conflicts with confogl ready up plugin where players mark themself as ready

might post a changed version that turns sm_r into sm_realism to avoid the conflict
Not something I really want to change since I use it and it's easier for me to type !r, feel free to edit the plugin and rename the command.
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 02-16-2021 , 23:50   Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Reply With Quote #47

Can add "z_spawn" command with specific "origin" and "angles" values ?
Example: ("v" it means vector)
sm_zspawnv tank 100 -1000 50 -10 90 0
sm_zspawnv witch 1000 100 5 -15 75 0
sm_zspawnv common 100 -100 -25 40 -75 0

Last edited by Tonblader; 02-22-2021 at 14:20.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-27-2021 , 11:57   Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Reply With Quote #48

Quote:
Originally Posted by Tonblader View Post
Can add "z_spawn" command with specific "origin" and "angles" values ?
Example: ("v" it means vector)
sm_zspawnv tank 100 -1000 50 -10 90 0
sm_zspawnv witch 1000 100 5 -15 75 0
sm_zspawnv common 100 -100 -25 40 -75 0
Maybe one day, this is specific to L4D/2 and I doubt something that would be popular/required.


Quote:
Originally Posted by canadianjeff View Post
i'm confused can this plugin ACTUALLY get/set all entity properties?????

I tried with stripper_dump command but it did not dump "player" entity or its properties
Stripper:Source shows the maps key/values entity properties. The ones this plugin can modify are the netprops and datamaps of entities. Use/search for sm_dump_netprops and sm_dump_datamaps.
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canadianjeff
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Old 03-29-2021 , 08:37   Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Reply With Quote #49

I ask because this past week players are showing up invisable with no hitbox and I want to dump the properties of the player well they are in this state and compare it with a normal state to see exactly what has changed on that player kinda desperate here

im also getting that this might be a fairly new exploit in L4D1/2 because with my 13000+ hours this is the first I am seeing of it

Last edited by canadianjeff; 03-29-2021 at 08:39.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-29-2021 , 09:01   Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]
Reply With Quote #50

canadianjeff, tEntDev is doing what you want.
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