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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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sxslmk
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Join Date: Dec 2017
Location: CN
Old 04-08-2020 , 23:24   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #51

Quote:
Originally Posted by fbef0102 View Post
fixed some bugs in lockdown_system-l4d2_b.smx
感謝修復
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TypicalType
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Join Date: Mar 2020
Location: Brazil
Old 05-26-2020 , 17:17   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #52

Quote:
Originally Posted by fbef0102 View Post
version: 1.9

New Feature:
- Remove Convar "Lockdown_system-l4d(2)_menu".
- All survivors must assemble near the saferoom door first before open. (prevent rushing idiots)
PHP Code:
lockdown_system-l4d2_all_survivors_near_saferoom "1" 
- Spawn Tanks before and after safeoom door open
PHP Code:
lockdown_system-l4d2_tank_demolition "1" 
Spoiler


-Edit-
Latest version always here
your version the language is in japanese is there a version english??
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-26-2020 , 07:15   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #53

Quote:
Originally Posted by TypicalType View Post
your version the language is in japanese is there a version english??
you can download .sp file and edit "PrintHintText" , "PrintToChatAll", "PrintCenterTextAll"
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HarryPotter
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Location: Taiwan, Asia
Old 08-03-2020 , 14:23   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #54

[L4D / L4D2] Lockdown System Improved [2023/3/22]
When someone tries to open end saferoom door, it will stay closed until a certain amount of time has passed. All the survivors need to do is to survive the incoming waves of mob and tanks.

New Feature:
- ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn and ProdigySim)
- Update L4D2 "The Last Stand" gamedata
- Translation support
- Workng in L4D2 "The Last Stand" Map
- Replace Left 4 Downtown 2 extension with Left 4 DHooks Direct
- Remove Convar "Lockdown_system-l4d(2)_menu".
- Percentage of the ALIVE survivors must assemble near the saferoom door before open. (prevent rushing players)
- spawn a tank before door open
- spawn multi tanks after door open
- keep spawning a tank when door is opening (players will not feel boring)
- display a message showing who opened or closed the saferoom door. (everyone will know who spamming the door)
- after Safe room door is opened, set a timer to count down. Slay players who still are not inside the saferoom. (prevent cowards)
- when door is opening, if any common or infected spawns inside the saferoom, teleport them outside. (prevent being stuck inside the saferoom)
- stop AI survivor from opening and closing the door. (prevent stupid bots from spamming the door)
- Set the door glow color
- Seconds to lock door after opening and closing the saferoom door.
- after saferoom door is opened, how many chance can the survivors open the door. (stop noobs from playing the doors)
- Made compatible with the "Saferoom Lock: Scavenge" plugin version 1.2.2+ by Earendil.

Apply to:
l4d1/2 both

Require:
1. [INC] Multi Colors
2. Left4DHooks

Updating translation:
Spoiler


-Convar-
Spoiler


-Natives & Forwards API-
Spoiler


-Github-
Latest version always here
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Last edited by HarryPotter; 03-21-2023 at 23:51.
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bacongrease
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Join Date: Sep 2020
Old 09-15-2020 , 18:19   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #55

Can you include survivors must assemble near the safe room door first before open to l4d1 please? This mod is great except that speed runners can activate the door while everyone is still in the back.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-25-2020 , 23:05   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #56

[L4D / L4D2] Lockdown System version 3.0 [2020/9/26]
- Update Gamedata for L4D2 "The Last Stand" update. (Thanks to Shadowysn's work)
- Replace Left 4 Downtown 2 extension with Left 4 DHooks Direct
- More convars
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Last edited by HarryPotter; 09-26-2020 at 09:29.
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HarryPotter
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Old 09-26-2020 , 09:28   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #57

[L4D / L4D2] Lockdown System version 3.1 [2020/9/27]
- Fixed not workng in L4D2 "The Last Stand" Map
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Last edited by HarryPotter; 09-27-2020 at 11:20.
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 09-26-2020 , 15:06   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #58

it doesn't work for me on my server, copy everything but nothing, only the door of the saferoom does not open at all
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-26-2020 , 18:28   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #59

Quote:
Originally Posted by gamer_kanelita View Post
it doesn't work for me on my server, copy everything but nothing, only the door of the saferoom does not open at all
which one do you use? Lockdown System | 1.7 or 3.1?
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gamer_kanelita
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Join Date: Jun 2019
Location: Peru
Old 09-26-2020 , 18:44   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #60

uso sistema de bloqueo 3.1 :llorar: :llorar:
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