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add the access flag


  
 
 
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anakonda001
Member
Join Date: Jul 2020
Old 08-17-2020 , 11:42   Re: add the access flag
Reply With Quote #3

Quote:
Originally Posted by OciXCrom View Post
Of course you can. What have you tried and what is the problem?
so I was made but a mistake
Code:
#include <amxmodx>

#define NEW_SPRITE "sprites/muzzleflash67.spr"
#define ADMIN_ACCESS ADMIN_RESERVATION

new g_sModelIndexExp;
new g_sModelIndexExp2;
new g_sModelIndexFireball2;
new g_sModelIndexFireball3;
public plugin_init()
{
    register_plugin("[CS] HE grenade Sprite", "1.0", "Doc.Batcon");
    register_message(SVC_TEMPENTITY, "MsgHook_SVC_TEMPENTITY");
}
public plugin_precache()
{
    g_sModelIndexFireball2 = precache_model("sprites/eexplo.spr");
    g_sModelIndexFireball3 = precache_model("sprites/fexplo.spr");
    g_sModelIndexExp = precache_model(NEW_SPRITE);
}
public MsgHook_SVC_TEMPENTITY(iMsgID, iMsgDest, pClient)
{
    if (iMsgDest != MSG_PAS)
        return;

    if (get_msg_arg_int(1) != TE_EXPLOSION)
        return;

    static sNewModelIndex; sNewModelIndex = -1;
    static sModelIndex; sModelIndex = get_msg_arg_int(5);

	if(get_user_flags(id) & ADMIN_ACCESS)
	{
	if (sModelIndex == g_sModelIndexFireball2)
        sNewModelIndex = g_sModelIndexExp
	else if (sModelIndex == g_sModelIndexFireball3)
        sNewModelIndex = g_sModelIndexExp2

    // CSSDK | HE Grenade framerate = 30
	if (get_msg_arg_int(7) != 30)
        return;

	if (sNewModelIndex != -1)
        set_msg_arg_int(5, ARG_SHORT, sNewModelIndex)
	}
}
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