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Display Damage with Sprite


  
 
 
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isLie
New Member
Join Date: Oct 2017
Old 08-11-2020 , 11:17   Re: Display Damage with Sprite
Reply With Quote #5

Quote:
Originally Posted by MayroN View Post
isLie

For myself, I took this option Damaga, because I wanted someone to implement it for a long time - raising the numbers up,moving for the victim,the convenience of settings.

Here is only that specifically not liked,so this Full pack...
But it can be cut out.
It is unclear why the render was registered there...

And sprites were thrown in a heap,and you could do everything in one

You should also add support for bots, so you can at least test them when there is no online service.And so be it..

PHP Code:
new bool:bHamBot false;
public 
client_putinserver(id)    
{
    if(!
bHamBot && is_user_bot(id))    
        {
        
bHamBot true
        set_task
(0.1"Register_HamBot"id)
    }
}

public 
Register_HamBot(id
{
    
RegisterHamFromEntity(Ham_TakeDamageid"fw_TakeDamage")

Thanks !
Sorry that I tested it with SyPB, so I didn't notice that I need to register it for zbot,
I'm not sure what do you mean about merge sprites in one, could you show some example for me please?
Also, what about
Quote:
It is unclear why the render was registered there...
could you explain more about this?
Thanks.
isLie is offline
 



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