staticFloat:fVec[3];
pev(ent, pev_origin, fVec); // Gets pev from the origin of the vector
fVec[2]= fVec[2]-24.00; // Sets the new origin for the vector, float value
set_pev(ent, pev_origin, fVec); // Sets the pev for the new origin of the entity// ****** UNTESTED THIS PART: ******* //
fVec[2]= fVec[1]; // Sets the vector to its initial pos
set_pev(ent, pev_origin, fVec); // Sets pev for the vector's entity