Quote:
Originally Posted by hellmonja
PHP Code:
register_logevent("Event_C4_Planted", 3, "2=Planted_The_Bomb") ... public Event_C4_Planted() { return PLUGIN_HANDLED }
Alright, solved it with this.
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Are you sure this is what actually solved it? With register_logevent you just catch a log message, it's not the actual bomb planted function. Also superceding
Event_C4_Planted shouldn't do anything.
I didn't dig into this, there may be some weird things like some part of the game/client code relying on that log, but that would be kinda silly tbh.
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