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Solved in_view_cone of entity


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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 07-03-2020 , 12:42   Re: in_view_cone of entity
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Try something like this to identify specifically what is not returning as expected
Code:
public Zombie_Think(ent) {     ....     pev(g_PlayerID, pev_origin, fVicOrigin)     pev(ent, pev_origin, fOrigin)         new szName[ 32 ]     get_user_name( g_PlayerID , szName , charsmax( szName ) );     server_print( "Is running? %d" , bRunning )     server_print( "Is %s visible to ent %d? %d" , szName , ent , fm_is_visible(ent, fVicOrigin) )     server_print( "Is %s in ent %d's viewcone? %d" , szName , ent , fm_is_in_viewcone(ent, fVicOrigin) )     server_print( "Is wall between ent %d origin and %s? %d" , ent , szName , is_wall_between_points(fOrigin, fVicOrigin, 0) )     server_print( "" )         if(bRunning)     {         if(distance < 270.0)             set_pev(ent, pev_iuser1, STATE_ATTACK)     }     else     {         if(fm_is_visible(ent, fVicOrigin) && fm_is_in_viewcone(ent, fVicOrigin) && !is_wall_between_points(fOrigin, fVicOrigin, 0))             client_print(0, print_center, "Detected")     }     ...     }
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Last edited by Bugsy; 07-03-2020 at 12:43.
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